Map Creation Guide

Last updated Jul 6, 2026

Map Creation Guide

Start editing

/std wand create <map>    New map
/std wand edit <map>      Edit saved map
/std wand done            Save and exit
/std wand cancel          Discard changes

Only one editor per map at a time.

Markers and scan

Place markers with the hotbar items, then /std wand scan to rescan the area around you.

Marker Default block
Mob spawn Green wool
Goal Red wool
Player spawn Light blue wool
Path Stone bricks
Build pads Yellow wool

Change path/pad materials:

/std wand path STONE_BRICKS
/std wand pad YELLOW_WOOL

Route test

/std wand test          Walk the route with a ghost mob
/std wand test stop     Cancel the test

Map settings and waves

/std wand settings      Opens the settings GUI
/std wand waves         Same as settings → waves

Configure starting lives, gold, build time, intermission, difficulty, max players, and wave composition.

Arena protection

Protect the map from griefing outside of matches:

/std wand arena pos1|pos2     Set manual corners
/std wand arena auto          Use auto bounds on save (default)
/std wand arena clear         Clear manual corners
/std wand arena info          Show current arena settings
/std wand arena flag blocks on|off|toggle

If you do not set manual corners, bounds are computed from spawn, goal, path, and pads plus editor.arena-padding in config.yml.

Checklist before saving

Run /std wand info or /std wand scan to see the map checklist. You need spawn, goal, a connected path, and at least one build pad.

Waves can be empty on first save — demo waves are added automatically if none are configured.

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