Changelogs

SoapsAdmin - UPDATE - 1.7.6

SoapsAdmin

  • Added optional reasons on /sa ban, /sa kick, /sa mute, /sa warn (and temp/IP variants); if staff omit a reason, defaults from moderation config are used.
  • Added an Autosell menu from /sa autosell so players can add the held item, remove entries, or clear the list without typing subcommands.
  • Added a Chat Room hub from /sa chatroom with room browsing and management in a GUI.
  • Changed vault autopickup permissions so ops get them by default and they are included under full SoapsAdmin access (they were easy to miss before).
  • Changed /sa chatroom create permission to ops-only by default so random players cannot spam new rooms.
  • Changed /sa seekitem use and /sa friend tp permissions to ops-only by default so players cannot scan chests or teleport to friends without a grant.
  • Changed shop Buy/Sell menus to clearer titles and colored page/item counts on Search (same flows, easier to read).
  • Changed magnet autopickup on/off messages so they match what players expect, and missing message keys now fall back to the plugin defaults instead of showing a raw missing-key line.
  • Changed MOTD min/max player overrides so new installs stay on server defaults, and old configs that still had 0 no longer force a fake 0/0 on the server list (0 and -1 both mean disabled).
  • Changed shipped config comments and layout for easier reading; customcommands.yml now ships many top-level wraps for useful /sa builtins (give, take, pay, msg/reply, TPA, back, rtp, kit, fly/god, common moderation shortcuts, and more) while register-all-commands stays off; extras still documented on the wiki.
  • Changed custom-command wraps of known /sa names (including give) so they displace vanilla/other plugins when claimed, so bare /give is SoapsAdmin without turning on register-all.
  • Removed weather vote (module, commands, and config). Use normal weather/time tools if you still need staff weather control.
  • Fixed player trades so cancel/quit mid-complete cannot duplicate or delete items, pending requests clear when the target leaves, money must transfer in full near max balance, traded XP levels no longer inflate, and dragging during countdown cannot dupe or change the deal.
  • Fixed cheques so a deposit cannot credit twice, and a failed deposit (for example at max balance) gives the cheque back instead of destroying it.
  • Fixed shop buy/sell edge cases: invalid amounts are rejected, sell-hand cannot pay without taking the item, sell-all near max balance works again, and a failed buy cannot leave custom items plus a refund.
  • Fixed kit claims so deny-on-full cannot keep items and still refund costs, and kit exp-point costs actually remove real XP from the level bar.
  • Fixed kit editor cancel so closing without save restores the player's inventory instead of removing matching gear.
  • Fixed readonly /sa invsee, /sa endersee, and inventory snapshot views so staff cannot pull copied items into their own inventory.
  • Fixed autopickup so a partial inventory fill shrinks the ground item instead of duplicating it.
  • Fixed the item editor so quitting mid-edit returns the pulled item instead of voiding it.
  • Fixed staff mode disable/quit so non-tool items picked up while in staff mode are kept (or dropped if the restored inventory is full).
  • Fixed custom recipe money/item costs so they charge only after a successful craft, not when another plugin cancels the craft.
  • Fixed player vaults, mail, economy balances, player-utility settings, homes, friends, waypoints, inventory snapshots, and world-state data so quitting during a save cannot lose data or restore older data from a stale write.
  • Fixed two staff opening the same player vault at once, daily reward double-claim on spam click, and /sa tab suggestions after the command split (modules, enchants, and related args).
  • Fixed leftover report/ticket cooldown and temp-mute tracking after quit, cleared the spawner settings clipboard and pending confirm prompts on disconnect, and pruned interactive-command click cooldowns on quit.
  • Fixed the Trash menu so players can place items into trash slots normally (items still delete when the menu closes).
  • Improved login ban/IP checks so they run earlier with less hitch; economy balance saves are smoother in the background while quit and shutdown still save safely.
  • Improved /sa unloadchunks so unloading is spread across ticks instead of one lag spike, and idle freeze/AFK/chat listeners stay off when those modules are disabled.

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