Last updated Aug 1, 2026
Elementals
Ten elemental bosses and a master encounter that ties them together
The Elementals pack adds ten separate boss fights, each tied to a single element with its own movement, pressure, and openings. Once every Bender has fallen, the Elemental Master steps in and draws on all ten elements in a single fight.
The Ten Elemental Bosses
Every Bender fights differently, matching the temperament of its element. Spawn eggs can be pulled straight from an inventory slot or handed out through admin commands. Hover a portrait for a larger view.
Earth Bender
Rolls between six main skills. Levitation traps that hurl dirt projectiles, a leap slam, a homing dirt missile that pins you in a slow field, rock rain missiles, arcing stone shots from above, and an expanding ground-pound shockwave. Melee gets a hard pull and a stomp critical.
/mm egg get EARTH_BENDER
Air Bender
Rolls between seven main skills. A grabbing wind that hauls you around, a full-arena spin, an up-down levitation cycle, a cloud volley, a diving strike from above, a single hard gust aimed at one target, and a sustained wind field that slows your movement.
/mm egg get AIR_BENDER
Fire Bender
Rolls between six main skills across two phases. Orange fire covers ignition traps, fire-from-sky, direct burn, projectile volleys, an arena-wide sweep, and a slow-burn melt. Once its blue_fire_phase flips, the same skills are reskinned as blue fire and hit harder.
/mm egg get FIRE_BENDER
Water Bender
Rolls between five main skills. Summons water helper mobs, sends a rolling wave that stacks on itself, a spinning water drill that also drops your oxygen, a rising tide field, and a rain of high-arc water projectiles from above.
/mm egg get WATER_BENDER
Dark Bender
Rolls between six main skills. A silencing burst, a shadow-tether that holds you in place, a blindness field, a doppelganger phase, a second wave of extra shadow clones, and a closing-night pulse that shrinks visibility as it fires.
/mm egg get DARK_BENDER
Light Bender
Rolls between five main skills. A wide bright pulse that strips cover, a flash that closes your eyes, a channelled beam that locks a target, orb missiles you have to chase, and a wave of light-dummy adds that must be cleared before they burn out.
/mm egg get LIGHT_BENDER
Ice Bender
Rolls between five main skills. A freeze-first strike, ice meteors from above, walls of ice that pin you in place, a closing ice ring that freezes players caught inside, and a burying skill that locks you in a mound of ice.
/mm egg get ICE_BENDER
Void Bender
Rolls between five main skills. A pull-apart strike, a silence field, a feed-on-damage counter that gets stronger the more you hit it, a silent cut that drops fresh damage without a wind-up, and a closing "all gone" wave.
/mm egg get VOID_BENDER
Gravity Bender
Rolls between seven main skills. A pin-down slam with a ripple wave, a strong center pull, a bone-crush spin, a stacking weight debuff on every player (Weight on, Heavier, Legs fail, Can't breathe, Pinned), a tear-and-drop lift, a shatter follow-up, and a wide "bugs under a boot" AoE crush.
/mm egg get GRAVITY_BENDER
Storm Bender
Rolls between seven main skills. A short teleport zip, an arena storm-break, marked ground you have to leave, a hard gust that blows players out, a charged retaliation stance, a tag skill that flags one player as "IT", and a wide bolt rain from above.
/mm egg get STORM_BENDERThe Elemental Master
The Elemental Master rotates through element stances during the fight. Each stance runs the same skill pool as the matching Bender, so the actual skills you saw in every earlier encounter can show up here. A master_last_element variable stops the same element rolling twice in a row. A Twin variant is also included, spawning a second copy that picks its stance from the same rotation.
Elemental Master
Cycles randomly between Air, Dark, Earth, Fire, Gravity, Ice, Light, Storm, Void, and Water stances. Each stance calls the matching Bender's skill set, so earth slams, fire meteors, ice walls, void feed-on-damage, gravity crush, storm bolt rain, and every other Bender mechanic can all show up in the same fight.
/mm egg get ELEMENTAL_MASTER/mm egg get ELEMENTAL_MASTER_SECONDElemental Core
Once the Elemental Master fight resolves, the Elemental Core can wake at the center of the arena. Clear the surrounding area while it stirs, and when the cache opens, players can collect the reward. Treat it as a post-fight object rather than a thirteenth boss.
/mm egg get ELEMENTAL_MASTER_REWARD_CORERequirements
You'll need MythicMobs to run every mob and skill in the pack, and LibsDisguises for the correct elemental skins. Without LibsDisguises, bosses show up as their base entity type.
- Drop the Elementals pack folder into your MythicMobs directory
- Move the included SavedSkins and Skins folders into your LibsDisguises directory
- Restart the server once everything is in place
Elemental Weapons & Armor and Elemental Classes are the companion packs, covering the gear and the playable classes respectively.