Towers
Towers

Last updated Aug 1, 2026

Towers

Placeable structures your players deploy to help hold a fight.

Towers lets players place defensive structures that fight alongside them. Each tower comes as an item: deploy it from your hand, then upgrade it once it is in the world. The roster covers damage, crowd control, and support, and every tower can be raised through three levels.

How to Place Towers

Hand out the tower item you want players to use, for example a Tower Single Lvl 1 item, and have them right-click while holding it to drop the tower into the world. Placing a tower through its item sets the player who placed it as the owner. Owned towers will not target that owner, and only that player can pick the tower back up or feed it upgrade items.

Important. Ownership:
Avoid using /mm egg get TOWER_SINGLE or any of the bare tower base types to test-place a tower. Eggs and /mm spawn do not set MythicMobs ownership, so the tower has no idea who placed it and will happily shoot you along with everything else. Deploy through the proper tower item instead. If you use a levelled internal type such as TOWER_SINGLE_LVL_1 directly, be aware that ownership will still be missing unless you set it another way.
/mm items get TOWER_SINGLE_ITEM_LVL_1

How Upgrading Works

Every tower starts at level 1 and can be raised to level 3. To upgrade a tower you have already placed, keep another tower item of the same type in your hand, sneak, and right-click the placed tower. Each upgrade consumes one tower item from your hand.

L1 Place the first item
L2 Sneak + same tower to level up
L3 Level cap reached
Level 1
Tower Single L1. Placed in world Tower Single L1. Placed in world
Tower Single L1. Item Tower Single L1. Item
Level 2
Tower Single L2. Placed in world Tower Single L2. Placed in world
Tower Single L2. Item Tower Single L2. Item
Level 3. MAX
Tower Single L3. Placed in world Tower Single L3. Placed in world
Tower Single L3. Item Tower Single L3. Item

Tower Shop

The Tower Shop is a villager NPC that sells starter tower items to your players. Place it somewhere reachable and players can pick up the towers they need without an admin having to hand them out. The shop entity is spawned in with a MythicMobs egg from the command below.

/mm egg get TOWER_SHOP
Tower Shop. Nametag Tower Shop. Nametag
Tower Shop. Trade menu page 1 Tower Shop. Trade menu page 1
Tower Shop. Trade menu page 2 Tower Shop. Trade menu page 2

Tower Roster

Fifty-seven towers sit in the roster, grouped below by the role they fill in a fight. The Tower Shop entity sits alongside them as its own separate placeable.

Damage

Single

Fires one projectile at the nearest enemy on a short interval.

Gatling

Fires rapid projectiles at the single nearest enemy.

Sniper

Fires a slow, heavy projectile at a random enemy inside its long range.

Meteor

Launches a meteor at the furthest enemy in range that explodes on impact, igniting and knocking back everything caught in the blast.

Flamethrower

Streams flame projectiles at the nearest enemy, igniting and damaging anything the projectile passes near.

Electric

Launches homing projectiles at the enemy with the highest health.

Wither

Applies the wither potion effect and damage to every hostile mob and player in a radius around the tower.

Bomber

Lobs a TNT projectile at a random enemy that deals area damage on impact.

Boulder

Throws a cobblestone projectile at the nearest enemy, dealing area damage, knockback, and slow on impact.

Burst

Fires five waves of projectiles into random points around itself with a short delay between waves.

Butcher

Only targets animals. Fires a projectile at the nearest animal in range and damages it.

Piercing

Fires an iron block projectile at the nearest enemy that ignores armor.

Multi

Fires three projectiles at the same nearest enemy from slightly offset positions.

Mines

Fires projectiles that place mine entities on the ground. Mines detonate when an enemy walks nearby, dealing damage and knockback. Mines cannot be picked back up.

Obliterator

Charges for ten seconds then destroys itself in a huge armor-ignoring explosion that damages blocks and sets fires. Cannot fire inside claims or the spawn region.

Poison

Applies the poison potion effect and damage to every enemy in radius.

Quake

Creates an upward blockwave around itself, dealing damage and throwing enemies into the air.

Magma

Fires magma projectiles at random locations near the tower in a short volley.

Torrent Lava

Sends out five expanding rings of lava geysers around itself, each ring damaging and knocking back every enemy caught in it.

Torrent Water

Sends out five expanding rings of water geysers around itself, each ring damaging and knocking back every enemy caught in it.

Embercore

Attaches a burning aura to up to five monsters in range. When the aura ends the target detonates in a fake explosion that damages nearby enemies.

Flare

Fires a redstone flare into the air and marks up to fifty nearby enemies with a red glow for its duration.

Shadow

Applies invisibility to allied players and the owner in radius.

Haunted

Plays random ambient and horror sounds to every player in radius. Purely atmospheric, does no damage.

Hive

Summons persistent hive minions up to a level-scaled cap. The minions do the fighting for the tower.

Control

Barrier

Builds a temporary ring of stone brick and blackstone around itself and repeatedly throws nearby enemies away from it.

Banishment

Teleports the nearest enemy to a fixed location in the End dimension.

Gravity

Applies the levitation potion effect to every enemy in radius, lifting them off the ground.

Repulsor

Throws every enemy in radius outward with a hard knockback.

Web

Fires cobweb projectiles at two random enemies. Where each projectile lands, cobweb blocks are placed and enemies caught in them take repeat damage.

Warp

Teleports every player in radius three hundred blocks away in both X and Z.

Vortex

Fires projectiles at points around itself. Enemies hit are levitated, force-pulled inward, damaged over time, spun, and finally thrown.

Magnet

Pulls nearby dropped items toward itself. Does not affect enemies.

Magnetize

Pulls every player, monster, and animal in radius toward the tower.

Blinding

Applies both darkness and blindness potion effects to every enemy in radius on a short interval.

Smoke

Applies a white glow highlight to every enemy in radius so they can be seen through blocks.

Freeze

Fires cold projectiles at the nearest enemy. On hit, deals damage, freezes the target for five seconds, and applies strong slow.

Frost

Places packed ice blocks in expanding rings around itself, damaging, slowing, and freezing every enemy caught in each ring.

Frostbite

Fires an ice projectile at the nearest enemy that deals damage and applies a very heavy slow on hit.

Gale

Fires a wind projectile that damages, launches, and briefly levitates enemies it passes near.

Deluge

Sets the world weather to a heavy thunderstorm for its lifetime. No direct damage or slow.

Water

Fires water projectiles at the nearest enemy that deal damage and hard knockback on hit.

Support & Hybrid

Aegis

When a player in radius takes damage, applies a short aura that zeroes out melee, projectile, and custom damage and clears most debuffs on tick.

Cleansing

Removes slow, weakness, poison, wither, blindness, hunger, nausea, mining fatigue, bad omen, and unluck from every entity in radius.

Coolant

Applies fire resistance to the owner and their pets.

Healer

Heals the two lowest-health players or the owner in radius by a percentage of their max health.

Lifebreath

Restores oxygen to the owner. Useful for staying underwater.

Stone Skin

Applies resistance level ten to every player and the owner in radius.

Haste

Applies haste level five to every player in radius, boosting mining speed.

Fleetfoot

Applies speed level two to every player in radius.

Dolphin

Applies dolphin's grace, night vision, and water breathing to every player in radius.

Nourisher

Refills food for every entity in radius.

Growth

Bonemeals random crops in radius each cycle, including wheat, carrots, potatoes, mushrooms, beetroots, cocoa, nether wart, chorus flower, sweet berries, glow berries, bamboo, sugar cane, melon and pumpkin stems, torchflower crop, and pitcher crop.

Elemental

Randomly selects one of four attacks each cycle: Earth (damage and throw), Ice (damage and freeze), Lightning (damage and fake lightning), or Fire (damage, ignite, and fake explode).

Stormcaller

Strikes up to five random enemies in radius with lightning at once.

Vampiric

Fires projectiles at the two nearest enemies. On hit, damages the target and sends a healing missile back to the owner.

Sentry

Summons persistent sentry minions up to a level-scaled cap. The minions do the fighting for the tower.

Requirements

You will need both MythicMobs and MythicCrucible installed. MythicMobs handles the towers themselves and MythicCrucible handles their items. To get going, drop the pack folder into place, reload both plugins, then hand your players either the Tower Shop egg or the tower items directly.