Last updated Aug 1, 2026
Towers
Placeable structures your players deploy to help hold a fight.
Towers lets players place defensive structures that fight alongside them. Each tower comes as an item: deploy it from your hand, then upgrade it once it is in the world. The roster covers damage, crowd control, and support, and every tower can be raised through three levels.
How to Place Towers
Hand out the tower item you want players to use, for example a Tower Single Lvl 1 item, and have them right-click while holding it to drop the tower into the world. Placing a tower through its item sets the player who placed it as the owner. Owned towers will not target that owner, and only that player can pick the tower back up or feed it upgrade items.
Avoid using
/mm egg get TOWER_SINGLE or any of the bare tower base types to test-place a tower. Eggs and /mm spawn do not set MythicMobs ownership, so the tower has no idea who placed it and will happily shoot you along with everything else. Deploy through the proper tower item instead. If you use a levelled internal type such as TOWER_SINGLE_LVL_1 directly, be aware that ownership will still be missing unless you set it another way.
/mm items get TOWER_SINGLE_ITEM_LVL_1
How Upgrading Works
Every tower starts at level 1 and can be raised to level 3. To upgrade a tower you have already placed, keep another tower item of the same type in your hand, sneak, and right-click the placed tower. Each upgrade consumes one tower item from your hand.
What the upgrade looks like in chat
Tower Shop
The Tower Shop is a villager NPC that sells starter tower items to your players. Place it somewhere reachable and players can pick up the towers they need without an admin having to hand them out. The shop entity is spawned in with a MythicMobs egg from the command below.
/mm egg get TOWER_SHOP
Tower Roster
Fifty-seven towers sit in the roster, grouped below by the role they fill in a fight. The Tower Shop entity sits alongside them as its own separate placeable.
Damage
Single
Fires one projectile at the nearest enemy on a short interval.
Gatling
Fires rapid projectiles at the single nearest enemy.
Sniper
Fires a slow, heavy projectile at a random enemy inside its long range.
Meteor
Launches a meteor at the furthest enemy in range that explodes on impact, igniting and knocking back everything caught in the blast.
Flamethrower
Streams flame projectiles at the nearest enemy, igniting and damaging anything the projectile passes near.
Electric
Launches homing projectiles at the enemy with the highest health.
Wither
Applies the wither potion effect and damage to every hostile mob and player in a radius around the tower.
Bomber
Lobs a TNT projectile at a random enemy that deals area damage on impact.
Boulder
Throws a cobblestone projectile at the nearest enemy, dealing area damage, knockback, and slow on impact.
Burst
Fires five waves of projectiles into random points around itself with a short delay between waves.
Butcher
Only targets animals. Fires a projectile at the nearest animal in range and damages it.
Piercing
Fires an iron block projectile at the nearest enemy that ignores armor.
Multi
Fires three projectiles at the same nearest enemy from slightly offset positions.
Mines
Fires projectiles that place mine entities on the ground. Mines detonate when an enemy walks nearby, dealing damage and knockback. Mines cannot be picked back up.
Obliterator
Charges for ten seconds then destroys itself in a huge armor-ignoring explosion that damages blocks and sets fires. Cannot fire inside claims or the spawn region.
Poison
Applies the poison potion effect and damage to every enemy in radius.
Quake
Creates an upward blockwave around itself, dealing damage and throwing enemies into the air.
Magma
Fires magma projectiles at random locations near the tower in a short volley.
Torrent Lava
Sends out five expanding rings of lava geysers around itself, each ring damaging and knocking back every enemy caught in it.
Torrent Water
Sends out five expanding rings of water geysers around itself, each ring damaging and knocking back every enemy caught in it.
Embercore
Attaches a burning aura to up to five monsters in range. When the aura ends the target detonates in a fake explosion that damages nearby enemies.
Flare
Fires a redstone flare into the air and marks up to fifty nearby enemies with a red glow for its duration.
Shadow
Applies invisibility to allied players and the owner in radius.
Haunted
Plays random ambient and horror sounds to every player in radius. Purely atmospheric, does no damage.
Hive
Summons persistent hive minions up to a level-scaled cap. The minions do the fighting for the tower.
Control
Barrier
Builds a temporary ring of stone brick and blackstone around itself and repeatedly throws nearby enemies away from it.
Banishment
Teleports the nearest enemy to a fixed location in the End dimension.
Gravity
Applies the levitation potion effect to every enemy in radius, lifting them off the ground.
Repulsor
Throws every enemy in radius outward with a hard knockback.
Web
Fires cobweb projectiles at two random enemies. Where each projectile lands, cobweb blocks are placed and enemies caught in them take repeat damage.
Warp
Teleports every player in radius three hundred blocks away in both X and Z.
Vortex
Fires projectiles at points around itself. Enemies hit are levitated, force-pulled inward, damaged over time, spun, and finally thrown.
Magnet
Pulls nearby dropped items toward itself. Does not affect enemies.
Magnetize
Pulls every player, monster, and animal in radius toward the tower.
Blinding
Applies both darkness and blindness potion effects to every enemy in radius on a short interval.
Smoke
Applies a white glow highlight to every enemy in radius so they can be seen through blocks.
Freeze
Fires cold projectiles at the nearest enemy. On hit, deals damage, freezes the target for five seconds, and applies strong slow.
Frost
Places packed ice blocks in expanding rings around itself, damaging, slowing, and freezing every enemy caught in each ring.
Frostbite
Fires an ice projectile at the nearest enemy that deals damage and applies a very heavy slow on hit.
Gale
Fires a wind projectile that damages, launches, and briefly levitates enemies it passes near.
Deluge
Sets the world weather to a heavy thunderstorm for its lifetime. No direct damage or slow.
Water
Fires water projectiles at the nearest enemy that deal damage and hard knockback on hit.
Support & Hybrid
Aegis
When a player in radius takes damage, applies a short aura that zeroes out melee, projectile, and custom damage and clears most debuffs on tick.
Cleansing
Removes slow, weakness, poison, wither, blindness, hunger, nausea, mining fatigue, bad omen, and unluck from every entity in radius.
Coolant
Applies fire resistance to the owner and their pets.
Healer
Heals the two lowest-health players or the owner in radius by a percentage of their max health.
Lifebreath
Restores oxygen to the owner. Useful for staying underwater.
Stone Skin
Applies resistance level ten to every player and the owner in radius.
Haste
Applies haste level five to every player in radius, boosting mining speed.
Fleetfoot
Applies speed level two to every player in radius.
Dolphin
Applies dolphin's grace, night vision, and water breathing to every player in radius.
Nourisher
Refills food for every entity in radius.
Growth
Bonemeals random crops in radius each cycle, including wheat, carrots, potatoes, mushrooms, beetroots, cocoa, nether wart, chorus flower, sweet berries, glow berries, bamboo, sugar cane, melon and pumpkin stems, torchflower crop, and pitcher crop.
Elemental
Randomly selects one of four attacks each cycle: Earth (damage and throw), Ice (damage and freeze), Lightning (damage and fake lightning), or Fire (damage, ignite, and fake explode).
Stormcaller
Strikes up to five random enemies in radius with lightning at once.
Vampiric
Fires projectiles at the two nearest enemies. On hit, damages the target and sends a healing missile back to the owner.
Sentry
Summons persistent sentry minions up to a level-scaled cap. The minions do the fighting for the tower.
Requirements
You will need both MythicMobs and MythicCrucible installed. MythicMobs handles the towers themselves and MythicCrucible handles their items. To get going, drop the pack folder into place, reload both plugins, then hand your players either the Tower Shop egg or the tower items directly.