Last updated Jul 30, 2026
Elemental Classes
Ten elemental paths. Fifty levels. Six skills each.
Elemental Classes adds a full RPG class system built on MMOCore and MythicLib, with ten unique classes tied to each element. Every class levels from 1 to 50 and gains six active skills as it grows. Classes integrate with the Elementals boss pack and the Elemental Weapons & Armor sets for a complete system.
Classes
Terra players are tanks and ground-control fighters. Built to hold the line, soak hits, and punish enemies who stay in one spot too long. Every skill has weight behind it.
Aria is the skirmisher class. Built for mobility and hit-and-run fights. Wind-based mobility and burst damage make it the hardest class to catch and strong once you learn the kit.
A hybrid support and control class. Aqua can sustain teammates through extended fights, lock enemies in water prisons, and accelerate across terrain. Versatile in any team composition.
Pure aggression. Ember stacks heat and pressure in tight windows, punishing defensive play with Blaze Aura and Inferno. Fire Shield gives it just enough survivability to close gaps and finish the job.
Patient and methodical. Frost layers slow and control effects until enemies can barely move, then lands Glacial Shatter for massive burst. The most punishing class for immobile or grouped enemies.
A high-output support and area-denial class. Healing Aura and Sacred Aura keep allies in the fight; Radiant Beam and Solar Flare punish clustered enemies with holy pressure that few can sustain.
The assassination class. Shadow Cloak and Void Storm let it reposition and reset fights on its own terms. Soul Drain and Curse of Despair make it lethal against isolated targets. Worst choice for a fair fight; best choice for picking one apart.
The most complex class in the system. Eclipsar bends space itself. Void Rifts and Void Shift create positional advantages that require planning to use well. Singularity Collapse is a high-damage team skill when used well.
Speed and chain damage. Voltflux chains lightning between targets and builds static charge through Storm Aura. Magnetic Shield gives it brief windows of invulnerability that allow it to reset and chain again.
Sustained attrition through stacking poison. Venom applies corrosion from range and maintains it through Corrosive Cloud and Toxic Armor. Neurotoxic Gas ends fights that drag too long in its favour.
Installation
Three plugins are required. Install them before adding the pack.
MMOCore. Copy the MMOCore pack folder into your MMOCore plugins directoryMythicLib. Copy the MythicLib pack folder into your MythicLib plugins directoryMythicMobs. Copy the Class Skills folder into your MythicMobs directoryRequirements
- MMOCore. Handles class progression, levelling, and player data
- MythicLib. Provides the skill and stat engine all classes run on
- MythicMobs. Required for class skill effects and mob interactions
Inside the download you will find three folders. One per plugin. Place each into the corresponding plugin's data folder on your server, then do a full restart. Classes will be available to players immediately after restart.