Changelogs

SoapsHungerStamina - UPDATE - 1.1.1

  • Works on Paper, Spigot, and Folia
  • Players can pick action bar or boss bar for stamina, and the choice now saves after relog
  • Set custom stamina costs per MMOItems or MythicCrucible weapon so heavy weapons cost more to swing
  • Optional extras: galloping mounts drain stamina, rain and thunder add pressure, pack animals ease carry weight, and quieter breath when stamina is low
  • Pack animals now correctly lower encumbrance on placeholders, /weight, and fall damage—not just stamina drain
  • Per-world action rules now cover combat, mining, and projectiles—not only sprinting and swimming
  • Second wind can trigger while crouching at empty stamina
  • Standing still in water recovers stamina by default
  • RPG combat preset documents how to pair MMOCore stats with carry weight and scaling drain
  • Pack-animal placeholders and fall damage stay in sync with nearby llamas/donkeys
  • Fixed block-interact (right-click empty hand, tool-use bypass works)
  • Nether-style world multipliers now affect combat and mining—not just sprinting
  • Optional setting makes heavy loadouts cost more per swing and block break (RPG servers)
  • Players get a message when sprint is blocked at empty stamina
  • Jump spam limits and engine batch size tunable via /shs config set
  • Hub worlds can disable dodge, sprint burst, bed rest, or stamina food per world

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