Last updated Aug 1, 2026
Elemental Classes
Ten playable paths, one for each element
Elemental Classes ships as three linked packs. The MMOCore folder defines the ten class entries and their progression stats. The MythicLib folder provides the skill hooks and stat scaling. The MythicMobs folder holds the actual skill YAMLs, one per element, with six main skills per class and around twenty sub-skills each (particle ticks, projectile hits, aura ends, damage handlers) for a total of just over two hundred entries.
Each class casts through the MythicLib damage system, so damage scales with the caster's skill_damage stat and respects the mmoCanTarget faction check. Cooldowns, mana costs, and modifier values (damage, duration, radius, bounces) come from the MMOCore class file, not from the pack.
Classes
Melee ground control. Rage is a self-buff aura that scales the caster up and adds attack damage, armor, toughness, and knockback for its duration, and throws targets on hit. Earth Slam leaps up, crashes down, and triggers a dirt blockwave that launches everyone in radius. Rock Throw fires a single earth projectile. Earthquake, Tremor Strike, and Quake Scatter each apply Earth-type skill damage in expanding ground AoEs.
Mobility and ranged pressure. Gust knocks nearby enemies back on a short cooldown. Wind Walk is a mobility buff. Cyclone spins a damage AoE around the caster. Feather Fall cancels fall damage and grants slow-falling. Tempest Burst is a straight AoE burst. Airweave Mastery is a running aura that fires arcs of curving projectiles in expanding rings while it's active.
Support and control. Water Whip is the ranged damage skill. Healing Surge heals the caster and nearby allies. Water Prison roots a target in place. Tidal Wave is the wave-form AoE. Water Shield is a defensive aura that ticks damage reduction. Aqua Glide gives a movement buff for repositioning.
Sustained fire pressure. Every skill ignites the target on hit. Fireball is a single fast projectile. Combustion builds up over six ticks and detonates a sphere of tracking projectiles around the caster. Blaze Aura ticks Fire damage to enemies within three blocks for its duration. Fire Shield is a totem that grants Resistance IV to the caster and allies and knocks back enemies. Inferno fires eleven curving projectiles that home in on a spread of angles. Fury Slash is an onAttack aura whose next melee swings out as a wide slash.
Slow, root, and burst. Frostbolt is the main ice projectile. Frozen Barrier drops an ice barrier around the caster. Icy Winds is a slow field. Frost Nova is a ring of ice projectiles that emit at a set radius. Glacial Prison freezes a target in place. Glacial Shatter is the burst finisher used against crowd-controlled targets.
Support with beam damage. Radiant Beam is a straight beam projectile. Healing Aura ticks healing to nearby allies. Illuminating Burst is a proactive burst that also re-fires when the caster takes damage. Sacred Aura is an ally buff aura. Aurora Burst is a big AoE. Solar Flare is a delayed projectile with ticking follow-up damage.
Curses and disengage tools. Shadow Bolt is the ranged nuke. Soul Drain steals HP from a target. Shadow Cloak hides and speeds up the caster. Curse of Despair is a debuff that also triggers a follow-up when the cursed target is hit. Void Storm is a rotating AoE. Abyssal Tether links to a target and drags them.
Zone control and pulls. Void Rift spawns three delayed slashes at random nearby locations that pull, damage, slow, and weaken. Abyssal Chain arcs between targets, applies slow, and heals the caster over its aura duration. Void Shift grants speed and invisibility; while crouched and moving, it teleports the caster toward their look direction and leaves a damage totem behind. Singularity Surge is an 8-second charge that pulses expanding damage rings out to 10 blocks. Void Chains bounces between up to a few targets, stunning and confusing each. Singularity Collapse drops a stationary singularity totem that pulls enemies inward and deals scaling damage the closer they get.
Chain shocks and short defensive windows. Volt Burst is the main projectile. Storm Aura is a persistent damage-tick aura around the caster. Static Overload is a stacking buff. Lightning Spear is the ranged burst skill. Magnetic Shield opens a short defensive window. Thunderclap Pulse is the AoE finisher.
Damage-over-time and attrition. Venom Spray is a poison projectile. Corrosive Cloud lays a lingering poison field on the ground. Neurotoxin is a heavy debuff. Toxic Armor is a self-buff that hurts attackers on hit. Venomous Thrust is a melee follow-up. Neurotoxic Gas is a closing AoE that stacks its debuffs on everything inside.
Requirements
You'll need three plugins running before dropping the pack in.
- MMOCore. Runs class progression, levelling, and player data
- MythicLib. Provides the skill and stat engine every class relies on
- MythicMobs. Needed for class skill effects and mob interactions
The download contains three folders, one for each plugin. Drop the MMOCore pack into your MMOCore plugin directory, the MythicLib pack into MythicLib's, and the Class Skills folder into your MythicMobs directory. Restart the server, and classes become available to players as soon as it's back up.
MMOCore. Drop the MMOCore pack folder into the MMOCore plugin directoryMythicLib. Drop the MythicLib pack folder into the MythicLib plugin directoryMythicMobs. Drop the Class Skills folder into your MythicMobs directory