SoapsFloor - UPDATE - 1.2.0
SoapsFloor
- Added Climb rooms (Room Settings → Direction: Up): floors paste upward, stay after clear, and reveal ahead as players approach. Run starts at entry in the starter. Editor previews follow Climb vs Drop when you change Direction.
- Added rising flood for Climb rooms (particles, water, or lava): depth damage, overhead fail, no lava burn on room blocks, leftover fire cleared on wipe. Menus show Rising Flood on climb; Drop stays on the particle plane.
- Added Climb escape vs clear: flood On = reach the top; flood Off = clear mobs to advance. Countdown and clear messages say the next floor opens.
- Added Climb clear after-clear path (flood Off): Stay, Ladder, or Stair pack. Ladder/stair opens on GO and after each clear; the party climbs up; the hole closes; then mobs spawn. Optional retire of the lower floor once everyone is upstairs. Ladder support material is set in chat from Direction & climb.
- Added stair connector packs for clear-mode Climb: assign a pack under Direction & climb, tag stairs by full climb-height (not seam-only), and Validate stair heights (/sf schematics pack validate also checks them). Missing stairs fall back to a full ladder.
- Added climb weakness pools (shared / drop / climb); the vote filters by room direction, and flood-only options appear only when rising flood is On.
- Added climb escape reveal mobs as pressure; clear-mode (ladder/stair) spawns mobs only after the party is upstairs and the connector hole closes (Stay still spawns when the floor is ready).
- Added bundled climb sample schematics CLIMB_STARTER_ROOM and CLIMB_ROOM next to the drop samples on first run.
- Added optional lobby wait spawn in the wand (after entry); skip to keep joins on entry. Countdown moves fighters to entry only on the first countdown of a run (not between floors).
- Added Room Settings hub: Lobby & party, Lives & combat, Rewards & weakness, Direction & climb, plus a shortcut to Falling Hazard / Rising Flood.
- Added Climb setup under Direction & climb (reveal, overhead, mob fall, win mode, after-clear, ladder support, enclosure) alongside Falling Hazard climb options.
- Added optional void enclosure in Room Settings: walls and roof around climb and drop towers, sealed in the lobby, expands as climb floors paste, and clears when the session ends (including on plugin disable).
- Added expandable block-protection toggles so rooms stay intact without WorldGuard (fire, mob grief, trampling, pistons, dispensers, hangings, outsiders, optional inactive rooms).
- Added clickable /sf join on the room-created success chat.
- Changed Drop rooms keep the classic falling-floor loop.
- Changed wand floor assign so the schematic browser no longer auto-reopens after confirm (Shift + Right Click still opens it).
- Fixed wand Shift+Click clearing starter corners during starter and spawn steps; gap adjusters and editor menus work on left-click; off-hand no longer double-opens GUIs.
- Fixed chat cancel vs done for mob and command input; command cancel reopens Floor Commands.
- Fixed the wand editor blocking join, spectate, quick join, ready/skip, and host start until you finish or cancel.
- Fixed floor 1 initializing the mob counter like later floors.
- Fixed floors with no spawn pads or zero mobs softlocking (they auto-advance, and wait out an open climb connector instead of giving up after one retry).
- Fixed void fail using each room's void Y.
- Fixed wand-edit on a room with a live session, and join while a room is open in the editor or in countdown / celebrate / completed.
- Fixed climb clear ladders preferring mid-wall columns (not corners), sync connector wipe before place, party-up / upstairs world checks, and timeout failsafe teleport to a random floor spot without locking look direction.
- Fixed climb clear retire surviving a mid-settle cancel, incomplete ladder restore on budget fail, oversized stair paste refusing incomplete restore, paste plan/IO failure rolling back the floor advance, and enclosure/session cleanup edge cases.
- Improved menus and Wand Editor activation copy so setup steps are leaner and climb-aware.