Default weaknesses.yml
Last updated Oct 28, 2026
Default weaknesses.yml
Shipped defaults from SoapsFloor 1.2.4. After first run, this file lives under plugins/SoapsFloor/.
Updating the jar does not overwrite your live copy. Use this page to compare or reset.
See also: Config Reference · Weaknesses
# ==========================================
# Weakness / Challenge Modifier System
# ==========================================
# Vote-before-run challenges for vertical SoapsFloor rooms.
# Completing a run under a weakness boosts reward rolls (fractional extras).
#
# Pools (do not mix — vote filters by room direction):
# shared — combat / survival / mob pressure (drop + climb)
# drop — fall / landing / air-control (down towers only)
# climb — flood race / climb parkour (up towers only)
#
# Rules:
# - Fall damage is OFF by default. Only fall-damage: entries re-enable it.
# - No loadout freebies; don't ban what anti-cheese already blocks (elytra).
# - family: keeps vote options distinct (at most one pick per family).
# - mob: optional spawn scaling (health/speed/damage/count + extras).
#
# Keys (optional):
# family Vote diversity group (string)
# fall-damage Override anti-cheese fall multiplier for this run
# gravity ADD_SCALAR gravity boost (e.g. 1.0)
# flood-interval-mult Climb: rise interval × this (<1 = faster flood)
# flood-damage-mult Climb: flood contact damage × this
# mob.health / speed / damage / count / armor / knockback-resist / regen
enabled: true
voting:
duration: 15
options-count: 3
allow-no-weakness: true
# ==========================================
# Weakness Definitions
# ==========================================
# name / description: MiniMessage
# multiplier: 1.0 = normal rolls; 1.5 ≈ +50% fractional extras
# enabled: false removes from the vote pool only
weaknesses:
# ─────────────────────────────────────────
# SHARED — drop + climb
# ─────────────────────────────────────────
shared:
half-hearts:
name: "<#ef4444>Half Hearts"
description: "Max health cut in half."
icon: GOLDEN_APPLE
multiplier: 1.5
family: hp-cut
enabled: true
quarter-hearts:
name: "<#ef4444>Quarter Hearts"
description: "Max health cut to one quarter. One mistake ends you."
icon: ENCHANTED_GOLDEN_APPLE
multiplier: 1.75
family: hp-cut
enabled: true
soft-spot:
name: "<#ef4444>Soft Spot"
description: "Take 25% more damage from all sources."
icon: REDSTONE
multiplier: 1.35
family: damage-taken
enabled: true
glass-bones:
name: "<#ef4444>Glass Bones"
description: "Take 40% more damage from all sources."
icon: BONE
multiplier: 1.5
family: damage-taken
enabled: true
no-healing:
name: "<#ef4444>No Healing"
description: "Natural regen, potions, and golden apples do not heal you."
icon: FERMENTED_SPIDER_EYE
multiplier: 1.5
family: healing
enabled: true
bleeding:
name: "<#ef4444>Bleeding"
description: "Getting hit applies brief wither."
icon: GHAST_TEAR
multiplier: 1.4
family: wither
enabled: true
open-wounds:
name: "<#ef4444>Open Wounds"
description: "Hits apply stronger, longer wither."
icon: WITHER_ROSE
multiplier: 1.55
family: wither
enabled: true
starved:
name: "<#ef4444>Starved"
description: "Hunger drains fast and floors start empty. Lose sprint or eat."
icon: ROTTEN_FLESH
multiplier: 1.45
family: hunger
enabled: true
no-crits:
name: "<#ef4444>No Crits"
description: "Critical hits deal normal damage."
icon: IRON_SWORD
multiplier: 1.3
family: crits
enabled: true
slow-hands:
name: "<#ef4444>Slow Hands"
description: "Attack speed reduced by 40%."
icon: CLOCK
multiplier: 1.35
family: attack-speed
enabled: true
molasses-hands:
name: "<#ef4444>Molasses Hands"
description: "Attack speed reduced by 60%."
icon: HONEY_BLOCK
multiplier: 1.5
family: attack-speed
enabled: true
short-reach:
name: "<#ef4444>Short Reach"
description: "Melee reach cut in half."
icon: STICK
multiplier: 1.4
family: reach
enabled: true
stubby-arms:
name: "<#ef4444>Stubby Arms"
description: "Melee reach cut to about one third."
icon: BAMBOO
multiplier: 1.55
family: reach
enabled: true
weakness-effect:
name: "<#ef4444>Weakness"
description: "Melee damage is reduced."
icon: POTION
multiplier: 1.35
family: attack-damage
enabled: true
paper-fists:
name: "<#ef4444>Paper Fists"
description: "Your attack damage is cut in half."
icon: PAPER
multiplier: 1.5
family: attack-damage
enabled: true
staggered:
name: "<#ef4444>Staggered"
description: "Getting hit briefly slows you. Repositioning is harder."
icon: COBWEB
multiplier: 1.35
family: stagger
enabled: true
no-sprint:
name: "<#ef4444>No Sprint"
description: "Cannot sprint. Mobs catch up faster."
icon: LEATHER_BOOTS
multiplier: 1.4
family: sprint
enabled: true
slowness:
name: "<#ef4444>Slowness"
description: "Move slower on every floor."
icon: SOUL_SAND
multiplier: 1.35
family: move-speed
enabled: true
heavy-hit:
name: "<#ef4444>Heavy Hit"
description: "You take stronger knockback. Easier to get shoved off."
icon: PISTON
multiplier: 1.4
family: knockback
enabled: true
darkness:
name: "<#ef4444>Darkness"
description: "See only a short distance on each floor."
icon: SCULK
multiplier: 1.4
family: vision
enabled: true
fog-of-war:
name: "<#ef4444>Fog of War"
description: "Deep darkness. Fight by sound and outline."
icon: BLACK_DYE
multiplier: 1.55
family: vision
enabled: true
beefy-mobs:
name: "<#ef4444>Beefy Mobs"
description: "Floor mobs have much more health."
icon: COOKED_BEEF
multiplier: 1.4
family: mob-health
mob:
health: 1.55
enabled: true
ironclad:
name: "<#ef4444>Ironclad"
description: "Floor mobs have double health."
icon: IRON_BLOCK
multiplier: 1.55
family: mob-health
mob:
health: 2.0
enabled: true
swift-mobs:
name: "<#ef4444>Swift Mobs"
description: "Floor mobs move much faster."
icon: SUGAR
multiplier: 1.35
family: mob-speed
mob:
speed: 1.4
enabled: true
sprinters:
name: "<#ef4444>Sprinters"
description: "Floor mobs are extremely fast."
icon: FIREWORK_ROCKET
multiplier: 1.5
family: mob-speed
mob:
speed: 1.6
enabled: true
brutal-mobs:
name: "<#ef4444>Brutal Mobs"
description: "Floor mobs hit much harder."
icon: IRON_AXE
multiplier: 1.45
family: mob-damage
mob:
damage: 1.5
enabled: true
crushers:
name: "<#ef4444>Crushers"
description: "Floor mobs hit much harder than usual."
icon: DIAMOND_AXE
multiplier: 1.6
family: mob-damage
mob:
damage: 1.75
enabled: true
horde:
name: "<#ef4444>Horde"
description: "More mobs spawn on each floor (space allowing)."
icon: ZOMBIE_HEAD
multiplier: 1.4
family: mob-count
mob:
count: 1.5
enabled: true
plague-horde:
name: "<#ef4444>Plague Horde"
description: "Far more mobs spawn. Each one has less health."
icon: ZOMBIE_VILLAGER_SPAWN_EGG
multiplier: 1.55
family: mob-count
mob:
health: 0.7
count: 2.0
enabled: true
swarm:
name: "<#ef4444>Swarm"
description: "Many more mobs spawn. They are a bit faster and have less health."
icon: CAVE_SPIDER_SPAWN_EGG
multiplier: 1.5
family: mob-count
mob:
health: 0.8
speed: 1.2
count: 1.75
enabled: true
apex-predators:
name: "<#ef4444>Apex Predators"
description: "Mobs are tougher, faster, and hit harder."
icon: WITHER_SKELETON_SKULL
multiplier: 1.6
family: mob-elite
mob:
health: 1.4
speed: 1.25
damage: 1.35
enabled: true
regenerative-mobs:
name: "<#ef4444>Regenerative Mobs"
description: "Floor mobs slowly regenerate health."
icon: GLISTERING_MELON_SLICE
multiplier: 1.45
family: mob-regen
mob:
health: 1.2
regen: true
enabled: true
rooted-mobs:
name: "<#ef4444>Rooted Mobs"
description: "Floor mobs barely take knockback. Kiting is harder."
icon: ROOTED_DIRT
multiplier: 1.4
family: mob-control
mob:
knockback-resist: 0.92
enabled: true
siege:
name: "<#ef4444>Siege"
description: "More mobs and harder hits."
icon: CROSSBOW
multiplier: 1.55
family: mob-elite
mob:
damage: 1.35
count: 1.4
enabled: true
abyss-watchers:
name: "<#ef4444>Abyss Watchers"
description: "Darkness and faster mobs. You fight with short vision."
icon: ENDER_EYE
multiplier: 1.65
family: vision
mob:
speed: 1.4
enabled: true
juggernauts:
name: "<#ef4444>Juggernauts"
description: "Mobs are ironclad tanks with armor."
icon: NETHERITE_CHESTPLATE
multiplier: 1.7
family: mob-tank
mob:
health: 2.0
armor: 12
enabled: true
# ─────────────────────────────────────────
# DROP — down towers only
# ─────────────────────────────────────────
drop:
bogged:
name: "<#ef4444>Bogged"
description: "You move with heavy slowness. Repositioning on the pad is hard."
icon: MUD
multiplier: 1.5
family: move-speed
enabled: true
no-jumping:
name: "<#ef4444>No Jumping"
description: "Cannot jump. Step carefully on pads."
icon: RABBIT_FOOT
multiplier: 1.45
family: jump
enabled: true
low-jump:
name: "<#ef4444>Low Jump"
description: "Jump height cut in half."
icon: SLIME_BALL
multiplier: 1.25
family: jump
enabled: true
glass-legs:
name: "<#ef4444>Glass Legs"
description: "Fall damage is back on. Missed landings hurt."
icon: GLASS
multiplier: 1.45
family: fall-damage
fall-damage: 1.15
enabled: true
freefall:
name: "<#ef4444>Freefall"
description: "Fall damage is back on, and heavy gravity makes landings worse."
icon: ANVIL
multiplier: 1.7
family: fall-damage
fall-damage: 1.15
gravity: 1.0
enabled: true
landing-lag:
name: "<#ef4444>Landing Lag"
description: "After any fall, brief heavy slowness. Commit before you land."
icon: SLIME_BLOCK
multiplier: 1.4
family: landing
enabled: true
drift:
name: "<#ef4444>Drift"
description: "Weak air control while falling. Aim before you drop."
icon: FEATHER
multiplier: 1.35
family: air-control
enabled: true
pad-shove:
name: "<#ef4444>Pad Shove"
description: "Extreme knockback. Stay centered or fall off."
icon: STICKY_PISTON
multiplier: 1.55
family: knockback
enabled: true
# ─────────────────────────────────────────
# CLIMB — up towers only
# ─────────────────────────────────────────
climb:
rising-tide:
name: "<#38bdf8>Rising Tide"
description: "The flood rises noticeably faster. Stay ahead."
icon: WATER_BUCKET
multiplier: 1.45
family: flood-pace
flood-interval-mult: 0.7
enabled: true
drowning-clock:
name: "<#38bdf8>Drowning Clock"
description: "The flood rises much faster. Falling behind is deadly."
icon: HEART_OF_THE_SEA
multiplier: 1.65
family: flood-pace
flood-interval-mult: 0.5
enabled: true
toxic-flood:
name: "<#38bdf8>Toxic Flood"
description: "Standing in the flood deals much more damage."
icon: LAVA_BUCKET
multiplier: 1.5
family: flood-hurt
flood-damage-mult: 1.75
enabled: true
slick-holds:
name: "<#38bdf8>Slick Holds"
description: "Jump height is cut in half. Parkour routes are harder."
icon: SLIME_BALL
multiplier: 1.35
family: jump
enabled: true
thin-air:
name: "<#38bdf8>Thin Air"
description: "You cannot jump. Climb with blocks and careful footing."
icon: RABBIT_FOOT
multiplier: 1.5
family: jump
enabled: true
sticky-ascent:
name: "<#38bdf8>Sticky Ascent"
description: "Heavy slowness. Outrunning the flood is harder."
icon: HONEY_BLOCK
multiplier: 1.45
family: move-speed
enabled: true
flood-fog:
name: "<#38bdf8>Flood Fog"
description: "Short vision while racing the rising flood."
icon: SCULK
multiplier: 1.4
family: vision
enabled: true
ledge-shove:
name: "<#38bdf8>Ledge Shove"
description: "Stronger knockback. Easier to get pushed off climb routes."
icon: PISTON
multiplier: 1.4
family: knockback
enabled: true
tower-shove:
name: "<#38bdf8>Tower Shove"
description: "Extreme knockback. Stay glued to the climb path."
icon: STICKY_PISTON
multiplier: 1.55
family: knockback
enabled: true
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