Introduction

Last updated Oct 28, 2026

Introduction

SoapsFloor runs vertical dungeon sessions. Each room is a multi-floor challenge built from WorldEdit schematics: classic drop towers or climb towers.

What players feel

  1. Join a room (/sf join, /sf quickjoin, /sf list, join signs, or /sf menu).
  2. Wait in the lobby. The host can buy locked floors when they exist.
  3. Vote a weakness if the room has voting on.
  4. Survive the countdown. Drop rooms clear pads and fall. Climb Escape races a rising flood. Climb Clear opens a ladder or stair, the party climbs up, the hole closes, then mobs spawn.
  5. Reach the final floor (or escape the top on climb+flood) to win. Stats and rewards apply.

Who owns what

Role Owns
Players Join, ready/skip, vote, clear or escape
Host (lobby) Buy locked floors before lock
Staff Wand rooms, packs, reward tables, configs

Install and first verify: Getting Started. Soft deps: Integrations.

Terms (short)

Term Meaning
Room Saved dungeon with starter + floors
Session Live party in one room
Floor One schematic or pack layer
Pack / template Room kit (Drop / Climb clear / Climb flood) or stair pack
Locked floor Optional paid floor bought in lobby
Weakness Optional challenge voted before the run

Plugin files

plugins/SoapsFloor/
  config.yml
  messages.yml
  gui.yml
  weaknesses.yml
  rewards.yml
  packs/
  schematics/
  rooms/
  data/

Full defaults: Config Reference. Rooms live under rooms/. Existing schematics and packs are not overwritten on jar update.

Common goals: Want drop tower · Want climb flood · Want climb clear.

Still stuck? Ask about this page