Configuration
Last updated Jul 6, 2026
Configuration
Every option in config.yml for SoapsTeleporter 1.0.5. The file is created on first run at plugins/SoapsTeleporter/config.yml.
Apply changes with /st reload or restart the server.
General Settings
general:
debug: false
auto-save-interval: 5
message-cooldown: 3000
| Option | Default | Description |
|---|---|---|
debug |
false |
Enable debug logging. Also toggled with /st debug |
auto-save-interval |
5 |
Minutes between auto-saves of portal data. 0 disables auto-save |
message-cooldown |
3000 |
Milliseconds between repeated messages to the same player |
GUI Settings
gui:
enabled: true
| Option | Default | Description |
|---|---|---|
enabled |
true |
When true, /st manage opens chest inventory menus defined in gui.yml. When false, management uses the interactive chat interface |
Menu layout and labels are in Default Config Files under gui.yml.
Performance Settings
performance:
max-particles-per-tick: 200
max-particles-per-portal: 500
nearby-player-radius: 30.0
adaptive-density: true
adaptive-density-player-threshold: 15
| Option | Default | Description |
|---|---|---|
max-particles-per-tick |
200 |
Global particle cap per tick. 0 means unlimited |
max-particles-per-portal |
500 |
Per-portal particle cap. 0 means unlimited |
nearby-player-radius |
30.0 |
Blocks from a player where portal particles render |
adaptive-density |
true |
Reduce particle density when player count is high |
adaptive-density-player-threshold |
15 |
Online player count that triggers density limiting |
Particle Settings
particles:
enabled: true
portal:
particle: "DUST"
count: 8
spread: 0.3
interval: 10
volumetric-rendering: true
teleport:
particle: "ENCHANT"
count: 30
selection:
particle: "END_ROD"
count: 1
interval: 20
spread: 0.2
| Section | Key options | Description |
|---|---|---|
| Global | enabled |
Master switch for all plugin particles |
portal |
particle, count, spread, interval, volumetric-rendering |
Defaults for new portals |
teleport |
particle, count |
Burst when a player teleports |
selection |
particle, count, interval, spread |
Markers at wand positions |
Individual portals override defaults with /st setparticle, /st setcount, /st setspread, and /st setinterval.
Portal Mechanics
portals:
limits:
max-portals-per-player: 0
max-portals-per-world: 0
max-portals-per-chunk: 4
max-size: 50
min-size: 1
shape-preview:
default-frame-material: OBSIDIAN
teleportation:
preserve-orientation: true
auto-adjust-destination: true
| Option | Default | Description |
|---|---|---|
max-portals-per-player |
0 |
Creation limit per player. 0 is unlimited. Bypass: st.portal.limit.bypass |
max-portals-per-world |
0 |
Limit per world. 0 is unlimited |
max-portals-per-chunk |
4 |
Limit per chunk to reduce overload |
max-size / min-size |
50 / 1 |
Portal size bounds in blocks per side |
default-frame-material |
OBSIDIAN |
Block used by /st shapepreview place when no material is given |
preserve-orientation |
true |
Keep player yaw and pitch after teleport when no direction override is set |
auto-adjust-destination |
true |
Search for a nearby safe spot if the destination is blocked |
Player Settings
players:
permissions:
per-portal-permissions: true
| Option | Default | Description |
|---|---|---|
per-portal-permissions |
true |
When enabled, each portal uses st.portal.use.<name> in addition to st.portal.use |
Safety Settings
safety:
safe-teleport: true
cross-world: true
enhanced-safety: true
safe-search-radius: 10
| Option | Default | Description |
|---|---|---|
safe-teleport |
true |
Verify destination safety before teleporting |
cross-world |
true |
Allow portals to link across worlds |
enhanced-safety |
true |
Extra checks for lava, fire, void, and similar hazards |
safe-search-radius |
10 |
Blocks to search for a safe landing spot |
Disable per portal with /st setdisablesafecheck <portal> true or false.
Random Teleport (RTP) Settings
rtp:
preload:
enabled: true
radius: 1
timeout: 5000
allow-new-chunk-generation: true
cooldown:
enabled: true
time: 60
retry:
max-attempts: 10
retry-delay: 100
| Section | Option | Description |
|---|---|---|
| Preload | enabled |
Preload chunks at the RTP destination |
| Preload | radius |
Chunk radius (1 loads a 3x3 chunk area) |
| Preload | timeout |
Max wait for chunk load in milliseconds |
| Preload | allow-new-chunk-generation |
Allow generating new terrain |
| Cooldown | enabled / time |
Global RTP cooldown in seconds |
| Retry | max-attempts |
Tries to find a safe random location |
| Retry | retry-delay |
Milliseconds between attempts |
Per-portal RTP range is set with /st settype <portal> rtp [world] [min] [max].
Portal Protection
protection:
enabled: true
radius: 2
protect-frame: true
bypass-permission: "st.protection.bypass"
| Option | Default | Description |
|---|---|---|
enabled |
true |
Block break and place inside protected portal areas |
radius |
2 |
Protection radius in blocks |
protect-frame |
true |
Include portal frame blocks |
bypass-permission |
st.protection.bypass |
Permission to bypass protection |
Economy Settings
economy:
enabled: true
currency-format: "$%.2f"
payment-timing: "before"
refund-on-failure: true
| Option | Default | Description |
|---|---|---|
enabled |
true |
Enable Vault economy integration |
currency-format |
$%.2f |
Display format for money amounts |
payment-timing |
before |
before or after teleport payment |
refund-on-failure |
true |
Refund money if teleport fails |
Requires Vault and a compatible economy plugin. See Economy.
Integration Settings
integrations:
worldguard:
enabled: false
require-build-permission: true
check-teleport-permission: true
respect-claims-rtp: true
lands:
enabled: false
respect-claims-rtp: true
require-land-permission: true
All integrations are disabled by default. Enable only the plugins you use. Details are on Integrations.
Messages and GUI Files
Player-facing text lives in messages.yml. Inventory menus live in gui.yml. Portal data is stored in portals.yml.
See Default Config Files for complete shipped defaults.
Next Steps
- Particles and Effects to customize portal visuals
- Conditions for access rules
- Interactive Management for in-game editing