Portal Creation
Last updated Jul 6, 2026
Portal Creation
Create, connect, move, and remove portals on your server.
The Portal Wand
/st wand
Permission: st.command.wand (also accepts st.command.tool).
| Action | Result |
|---|---|
| Left-click block | Set position 1 |
| Right-click block | Set position 2 |
| Shift+right-click (no selection) | Enter custom shape mode |
| Shift+right-click in custom mode | Toggle blocks or exit mode |
Alternative without the wand item:
/st set p1
/st set p2
Both positions must be in the same world. Cross-world selections show an error with the existing and current world names.
After both corners are set, the plugin shows wand hints for shape preview commands.
Creating a Portal
/st add <name>
Permission: st.command.add
- Names must be unique (case-insensitive).
- Overlapping portal regions are rejected.
- Size must be within
portals.limits.min-sizeandmax-sizefrom config. - Chunk and per-player limits apply when configured.
On success you see particle type, sound, direction, orientation, and the assigned permission node.
Custom shape portals
- Shift+right-click with the wand to enter custom shape mode.
- Right-click blocks to add them to the selection (minimum 2 blocks).
- Run
/st add <name>.
Shape Preview Workflow
Plan portal frames before committing blocks:
/st shapepreview rectangle
/st shapepreview circle
/st shapepreview triangle
/st shapepreview hexagon
/st shapepreview random_rift
/st shapepreview rotate
/st shapepreview mirror
/st shapepreview undo
/st shapepreview place [material]
Permission: st.command.shapepreview
- Set pos1 and pos2 with the wand first.
- Generate a preset shape.
- Rotate, mirror, or undo preview changes.
- Run
placeto build the frame (default material fromportals.shape-preview.default-frame-material, usually OBSIDIAN). - Run
/st add <name>to register the portal.
Valid presets include: rectangle, square, circle, oval, triangle, hexagon, octagon, random_rift.
Connecting Portals
/st connect <source> <target>
Permission: st.command.connect
Creates a standard two-way link. Rules:
- Cannot link a portal to itself.
- A portal can only have one primary connection at a time (unlink first if needed).
- Cross-world links work when
safety.cross-worldis true.
/st unlink <portal>
Permission: st.command.unlink
Multi-Destination Routing
Since 1.0.1, one portal can route to multiple destinations:
/st setrouting <portal> <fixed|random|weighted|permission>
/st setdestinations <portal> <dest1,dest2,...>
Permissions: st.command.setrouting, st.command.setdestinations
Examples:
/st setrouting hub random
/st setdestinations hub shops,pvp,farm
Weighted routing:
/st setrouting hub weighted
/st setdestinations hub shops|3,pvp|1,farm|2
Removing, Renaming, and Resetting
| Command | Description |
|---|---|
/st remove <portal> |
Permanently delete portal data (blocks in the world remain) |
/st rename <portal> <newname> |
Rename while keeping settings and links |
/st reset <portal> |
Reset portal settings to defaults (position and connection kept) |
Moving a Portal
/st move <portal>
Permission: st.command.move
- Enter move mode.
- Select two new corners with the wand.
- The portal relocates with all settings preserved.
Cancel:
/st move cancel
Portal Orientation
| Type | Detection | Player interaction |
|---|---|---|
| Vertical | Taller than ~1 block | Walk through like a doorway |
| Horizontal | Flat floor selection | Step onto the pad |
Direction note: Horizontal portals always face players UP after teleport. Direction overrides do not apply to horizontal portals.
Information Commands
/st list
/st info <portal> [page]
/st tp <portal>
/st info spans multiple pages (particles, sounds, conditions, costs, permissions, and more). Use page numbers for additional detail.
Next Steps
- Portal Types for standard, one-way, and RTP behavior
- Particles and Effects for per-portal visuals
- Commands and Permissions for the full reference