Examples
Last updated Oct 9, 2026
Examples
These showcases are the fastest way to see what the Event Engine can do: join kits, daily coins, sieges, contests, loot rain, and more. Fresh installs and reloads copy any missing files under automations/ and events/ (existing custom YAML is never overwritten). Pools weekend and showcase ship in pools.yml (disabled until you enable the events and the pool).
All showcases ship disabled. Enable what you want in /soaps or by setting enabled: true.
Before enabling
arena_call: replaceworld;x;y;zwith your arena, or stand there in-game and typeherein the editor prompt.
Automations (10)
| Id | What it shows |
|---|---|
welcome_kit |
First join → starter kit (optional LP gate you can add) |
daily_login |
Once-per-day coins (per player) |
respawn_aid |
Death respawn → feed + regen comfort |
diamond_find |
Break diamond ore (chance) → money + XP; optional world: filter |
undead_bounty |
Kill zombie → small coin payout |
help_desk |
Chat contains help → tip (2m player cooldown) |
weekend_promo |
Friday schedule → weekend shout |
server_tip |
Hourly interval → tip broadcast |
crop_bonus |
Harvest wheat (chance) → bonus drops; optional world: filter |
blaze_blade |
Hit with a “Blaze” diamond sword (chance) → to_victim flame circle + world sound |
Events (15)
| Id | What it shows |
|---|---|
undead_siege |
Waves with spawn modes (random/circle), lightning, world sounds, particles |
ore_challenge |
Timed personal collect goal (raw iron) |
builder_blitz |
Place race + place_blocks glass rings + particle pulses |
word_duel |
random_pick secret + chat guess mini-game |
bedrock_hour |
World rules pack + warn FX / jump / pulse ash |
loot_rain |
pulse + drop (random & circle) + particles + world pickup sounds |
fish_contest |
Fish-count goal + top-3 announce |
arena_call |
Join fight + launch + radius damage pulse FX (set teleport with here) |
xp_boost_night |
Schedule → haste + pulsed particles / chimes / closing fireworks |
community_mine |
Shared meter → loot rain with mixed drop modes |
hot_potato |
Pass item + flame particles + panic jump pulses |
meteor_shower |
falling_block + lightning + high fireworks + downward jump |
sky_dash |
Flight race + launch / mid-race jump boosts + particles |
hangman_rush |
Shared chat hangman with win / fail / timeout paths |
freeze_frenzy |
Freeze-tag + snow particles + AoE slowness pulses + circle fireworks |
Enable events, then enable a pool and /soaps pools start showcase.
What owners actually use this for
| Need | Example shape |
|---|---|
| First-join kit / tutorial | welcome_kit |
| Daily login economy | daily_login |
| Mining / kill grind payouts | diamond_find, undead_bounty |
| Chat helpers & hourly tips | help_desk, server_tip |
| Weekend hype without a calendar plugin | weekend_promo |
| Custom weapon procs | blaze_blade |
| Invasion nights | undead_siege |
| Timed challenges | ore_challenge, builder_blitz, fish_contest |
| Chat mini-games | word_duel |
| Server spectacles | bedrock_hour, loot_rain |
| Opt-in PvP call | arena_call (set coords first) |
| Plugin booster windows | xp_boost_night (swap console cmds) |
| Whole-server community goals | community_mine |
| Pass-the-item minigame | hot_potato |
| Sky spectacle nights | meteor_shower |
| Flight races / checkpoints | sky_dash |
| Letter-guess chat nights | hangman_rush |
| Freeze-tag / damage contests | freeze_frenzy |
| Weighted weekend rotation | Pool weights over several events |
Play stays in place unless a Do teleports. Spawned mobs need a tag and a cleanup step.
Recipes
Welcome kit (Quick)
id: welcome_kit
name: "Welcome Kit"
enabled: true
type: automation
when:
type: player_join
first_join: true
do:
- give: { item: iron_sword, amount: 1 }
- give: { item: bread, amount: 16 }
Optional world limit on mining (any world name):
when:
type: block_break
block: DIAMOND_ORE
world: world_nether # or custom_world_name_1; omit for all worlds
Undead siege (Steps)
id: undead_siege
type: event
when:
type: manual
steps:
wave1:
lasts: 3m
do:
- spawn: { around: players, mob: ZOMBIE, amount: "players * 3", tag: undead_siege, respect_claims: true }
goal:
kill: { mob: ZOMBIE, amount: 20, scope: event }
next:
- goal_done: rewards
- after_time: fail
Blaze blade proc (composition)
Rename a diamond sword so the name contains Blaze, then:
when:
type: player_damage
item:
material: DIAMOND_SWORD
name_contains: Blaze
only_if:
- chance: 25
do:
- damage: { amount: 2, target: victim }
- particle: { particle: FLAME, count: 18 }
Full YAML for every showcase lives under plugins/SoapsCommon/automations/ and events/ after first seed. World filters and locations are optional staff edits (world: your_name, or type here in the editor).