Changelog
Last updated Sep 18, 2026
Changelog
1.0.5
Premium — contracts
- Random contracts from Citizens brokers,
/sq contract, or the quest browser - Contract board: pick difficulty, see fee, confirm before payment
- Per-source fees and cooldowns (command, GUI, NPC); optional fee by difficulty
/sq npc broker,unbroker,brokers; cap incontract-request.yml- Contract NPC setup guide
- Contracts lock to the taker; others cannot pick up that paper
Premium — generator
/sq generatepartial filters: objective, template, amount range, difficulty, tier, material- After a type, lone numbers set amount (e.g.
/sq generate single 20) - Batch needs a following filter (e.g.
single 5 kill) or no type (/sq generate 5) -keeps a slot random; tab completion on every slot- Smarter parsing (e.g.
/sq generate single kill hard)
Quest papers and custody
- Q-drop releases the paper with progress kept; another player can adopt and continue
lock-to-playerpapers stay bound to the original player when dropped- Chest/ender/shulker pauses tracking; hoppers and workstations blocked
- Removed
/sq abandon. Drop the paper instead - Writable books blocked as quest papers; removed from random material pool
- Redesigned paper lore (gradients, active/queued/timed status)
Commands
/sq claim <questId>: claim from/sq listclick (useslist.click, notgive)/sq spawnpaper: admin spawn unbound paper (/sq dropalias)/sq progress: all held papers with status and timer remaining- Permission-filtered
/sq help; bare/sqopens help /sq resetand/sq complete: inventory + cursor,lock-to-playerawarecopy,reset,completeuse their own permission nodes
Timed quests
- Global HUD in
config.yml→quest-timer-display:- Paper item name countdown
- Action bar (default on)
- Boss bar
- Periodic chat reminders
- Paper lore timer unchanged; 60s warning message still sent
Block objective anti-cheat
anti-cheatinconfig.yml(all on by default)- break / harvest: player-placed blocks do not count
- place: re-placing after you break your own block does not count
- collect: drops from those breaks and items you dropped do not count
- creative: no break/place/harvest/collect progress in creative mode
- Multi-block placements (beds, etc.) are tracked
Copy and stability
- User-facing copy pass on messages, GUI labels, tier/difficulty tooltips, and condition failure text
- Objective-aware listener gating; debounced queue refresh; conditional paper lore updates
- Queue/cursor fixes for multiple papers of the same quest
- Citizens startup ordering; quest-giver NPC progress tracking
- Missing integrations skipped quietly
- Reload flush saves player shards synchronously; unique temp files fix Windows shard write errors
- Save/prune, timer fail cleanup, reload refreshes online players
Earlier versions
See your server's release notes or git history for 1.1.0 and prior.
Version 1.0.5