Rewards
Last updated Jul 6, 2026
Rewards
Rewards are granted when a player claims a completed quest paper (right-click). Define them under the reward: key on each quest in quests.yml.
Reward types
| Key | Requires | Description |
|---|---|---|
xp |
Nothing | Minecraft experience points |
money |
Vault + economy | Currency via Vault |
sigils |
Nothing | SoapsQuest Sigils (stored in sigils.yml) |
items |
Nothing | List of item stacks with optional enchantments |
commands |
Nothing | Console commands run on claim |
quest |
Target quest exists | Gives another quest paper |
denizen |
Denizen installed | Runs a Denizen script on claim (1.1.0) |
You can combine multiple types in one reward block.
XP
reward:
xp: 250
Money
reward:
money: 100.50
Requires Vault and a registered economy provider. If Vault is missing, money is skipped and a warning may appear in console.
Sigils
reward:
sigils: 50
Sigils work on Free and Premium. Balances persist in plugins/SoapsQuest/sigils.yml.
Optional chance (default 100):
reward:
sigils: 25
sigils-chance: 75
Items
reward:
items:
- material: DIAMOND_SWORD
amount: 1
name: "<#55FF55>Quest Blade"
lore:
- "<#AAAAAA>Awarded for bravery"
enchantments:
- "SHARPNESS:3"
- "UNBREAKING:2"
chance: 100
- material: BREAD
amount: 8
chance: 100
| Item field | Description |
|---|---|
material |
Bukkit material name (required) |
amount |
Stack size (default 1) |
name |
Display name (MiniMessage or & codes) |
lore |
Lore lines |
enchantments |
List of ENCHANT:level strings |
chance |
Drop chance 0-100 (default 100) |
flags |
Item flags such as HIDE_ENCHANTS |
unbreakable |
true / false |
The plugin also supports MMOItems custom items when MMOItems is installed (same item format as other Soaps plugins).
Commands
reward:
commands:
- "give {player} emerald 5"
- "broadcast &a{player} completed a quest!"
Player placeholders: {player}, <player>, %player%.
Optional execution chance:
reward:
commands:
- "say Quest complete!"
command-chance: 50
Denizen script (1.1.0)
Requires Denizen and integrations.denizen: true.
reward:
xp: 100
denizen: quest_complete_fanfare
The script name is passed to Denizen on claim. See Integrations.
Quest chain reward
Give another quest paper when the player claims:
reward:
xp: 100
quest:
quest-id: chapter_two
chance: 100
The chained paper is created and given on claim. The target quest must exist in quests.yml or generated.yml.
Command-line reward editing
Staff can add rewards without editing YAML:
/sq addreward <questid> xp <amount>
/sq addreward <questid> money <amount>
/sq addreward <questid> sigils <amount> # Premium only
/sq addreward <questid> command <cmd>
/sq addreward <questid> item # Uses held item
/sq listreward <questid>
/sq removereward <questid> <index>
Permissions: soapsquest.addreward, soapsquest.listreward, soapsquest.removereward.
After command edits, run /sq reload to refresh existing papers.
Completion messages
messages.yml supports <quest_rewards> in completion text to list granted rewards on multiple lines.
Random generator rewards (Premium)
Generated quests pull rewards from random-generator.yml pools (reward-pool, tier ranges, item pools, and templates). The YAML format matches quests.yml reward blocks so you can copy templates between files.
Version 1.0.3