Quest Loot System (Premium)
Last updated Sep 18, 2026
Quest Loot System (Premium)
Adds unbound quest papers to chest loot and mob drops. Configure plugins/SoapsQuest/quest-loot.yml. This file is Premium only.
When a paper drops, it is unbound until a player picks it up. Progress binds on first pickup unless the quest uses lock-to-player.
Enable
quest-loot:
enabled: true
max-per-event: 4
obey-plugin-restrictions: true
| Field | Description |
|---|---|
enabled |
Master toggle |
max-per-event |
Cap papers added per loot event |
obey-plugin-restrictions |
Respect quest permissions and conditions before dropping |
Chest loot
chest:
enabled: true
chance: 10
amount:
min: 1
max: 2
worlds:
- "world"
allowed-loot-tables:
- "chests/simple_dungeon"
- "chests/buried_treasure"
pool:
mode: manual
quests:
- lumberjack
- zombie_slayer
| Pool mode | Behavior |
|---|---|
manual |
Random quest from pool.quests |
random |
New quest from random generator |
mixed |
mixed-ratio chance of random; otherwise manual |
Mob drops
mobs:
enabled: true
default-chance: 5
per-mob:
ZOMBIE: 8
BLAZE: 12
pool:
inherit-chest-quests: true
When mobs.pool.quests is empty, mob drops inherit chest pool quests unless inherit-chest-quests: false.
Player level gates
Optional min/max player level per drop source so low-level players do not receive end-game papers.
Reload
/sq reload refreshes quest-loot.yml. Changes apply to newly generated loot events only.
Version 1.0.5 - Premium