Default difficulties.yml
Last updated Oct 28, 2026
Default difficulties.yml
Shipped defaults from SoapsQuest 1.0.7. Edition: Free and Premium.
After first run, this file lives in plugins/SoapsQuest/. Updating the jar does not overwrite your live copy.
See also: Config Reference · Tiers and Difficulties
# ##############################################################
# # #
# # SoapsQuest #
# # #
# # Created by: AlternativeSoap #
# # Website: www.SoapsUniverse.com #
# # Support: https://discord.gg/mawAzwFq #
# # #
# ##############################################################
# ════════════════════════════════════════════════════════════════════════════
# SoapsQuest - Difficulty System
# ════════════════════════════════════════════════════════════════════════════
#
# Difficulties scale quest objectives and rewards. You can add, remove, or
# rename difficulties freely — the plugin loads them in the order listed here.
#
# Fields per difficulty:
# display — Name shown to players (supports & color codes and MiniMessage)
# color — Base color code used in generic difficulty text / placeholders
# weight — Relative spawn weight (higher = more common). Must be > 0.
# description — Shown in tooltips / GUIs (supports & color codes)
# multiplier:
# objective-amount — Scales the required amount on all objectives
# (0.75 = 25% fewer targets, 2.0 = double targets)
# reward — Scales all quest rewards by this factor
# (0.75 = 25% less loot, 2.0 = double loot)
#
# Tip: Order matters — difficulties are displayed in GUIs exactly as listed here.
# ════════════════════════════════════════════════════════════════════════════
difficulties:
easy:
display: "&aEasy"
color: "&a"
weight: 50
description: "&aGreat for beginners. Fewer objectives and lighter rewards."
multiplier:
objective-amount: 0.75
reward: 0.75
normal:
display: "&eNormal"
color: "&e"
weight: 35
description: "&eBalanced objectives and rewards."
multiplier:
objective-amount: 1.0
reward: 1.0
hard:
display: "&cHard"
color: "&c"
weight: 20
description: "&cMore demanding objectives with noticeably better rewards."
multiplier:
objective-amount: 1.5
reward: 1.5
expert:
display: "&6Expert"
color: "&6"
weight: 10
description: "&6Hard objectives with better rewards. For seasoned players."
multiplier:
objective-amount: 2.0
reward: 2.0
nightmare:
display: "&4&lNightmare"
color: "&4"
weight: 5
description: "&4&lExtreme objectives and extreme rewards."
multiplier:
objective-amount: 2.5
reward: 2.5
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