Default quest-loot.yml (Premium)
Last updated Oct 28, 2026
Default quest-loot.yml
Shipped defaults from SoapsQuest 1.0.7. Edition: Premium only.
After first run, this file lives in plugins/SoapsQuest/. Updating the jar does not overwrite your live copy.
See also: Config Reference · Quest Loot System
# ##############################################################
# # #
# # SoapsQuest #
# # #
# # Created by: AlternativeSoap #
# # Website: www.SoapsUniverse.com #
# # Support: https://discord.gg/mawAzwFq #
# # #
# ##############################################################
# ════════════════════════════════════════════════════════════════════════════
# SoapsQuest — Quest Loot System (Premium)
# ════════════════════════════════════════════════════════════════════════════
#
# Adds unbound quest papers to naturally generated chest loot and mob drops.
# Players are bound to the paper the first time they pick it up.
#
# ─── SOURCE MODES (pool.mode) ─────────────────────────────────────────────
# manual → random quest from pool.quests
# random → new quest from random-generator.yml (Premium)
# mixed → pool.mixed-ratio chance of random; otherwise manual
#
# ─── WORLD FILTERS ──────────────────────────────────────────────────────────
# Empty worlds: [] = allow all worlds.
#
# ─── MOB QUEST POOL ─────────────────────────────────────────────────────────
# When mobs.pool.quests is empty, mob drops inherit chest.pool.quests
# unless pool.inherit-chest-quests is set to false.
#
# ════════════════════════════════════════════════════════════════════════════
quest-loot:
# ─── Master Control ───────────────────────────────────────────────────────
enabled: false
max-per-event: 4
# Respect quest permissions and start conditions before dropping papers.
# When false, any quest in the pool may drop regardless of player state.
obey-plugin-restrictions: true
# ─── Chest Loot ───────────────────────────────────────────────────────────
chest:
enabled: true
chance: 10
amount:
min: 1
max: 2
worlds:
- "world"
- "world_nether"
# Substring match against loot table keys (natural sources only).
allowed-loot-tables:
- "chests/simple_dungeon"
- "chests/abandoned_mineshaft"
- "chests/buried_treasure"
- "archaeology"
- "fishing"
pool:
mode: manual
mixed-ratio: 0.5
quests:
- "lumberjack"
- "zombie_slayer"
- "gone_fishing"
- "iron_miner"
- "mob_hunter"
# ─── Mob Drop Loot ────────────────────────────────────────────────────────
mobs:
enabled: true
default-chance: 5
amount:
min: 1
max: 1
worlds:
- "world"
pool:
# Omit mode to inherit chest.pool.mode.
# mode: manual
inherit-chest-quests: true
# Optional separate mob pool (uncomment to override chest pool):
# quests:
# - "zombie_slayer"
# - "mob_hunter"
types:
# Entity names = Bukkit EntityType (UPPER_CASE).
# Per-type chance overrides default-chance; amount uses same min/max keys.
ZOMBIE:
chance: 12
amount-min: 1
amount-max: 2
HUSK:
chance: 12
ZOMBIE_VILLAGER:
chance: 10
DROWNED:
chance: 12
SKELETON:
chance: 8
STRAY:
chance: 8
BOGGED:
chance: 8
CREEPER:
chance: 10
amount-max: 2
SPIDER:
chance: 7
CAVE_SPIDER:
chance: 8
SLIME:
chance: 6
ENDERMITE:
chance: 5
SILVERFISH:
chance: 4
WITCH:
chance: 15
PHANTOM:
chance: 12
GUARDIAN:
chance: 15
ELDER_GUARDIAN:
chance: 60
amount-min: 2
amount-max: 4
GHAST:
chance: 18
amount-max: 2
MAGMA_CUBE:
chance: 8
ZOMBIFIED_PIGLIN:
chance: 8
PIGLIN_BRUTE:
chance: 20
amount-max: 2
HOGLIN:
chance: 15
ZOGLIN:
chance: 12
BLAZE:
chance: 15
amount-max: 2
WITHER_SKELETON:
chance: 25
amount-max: 3
ENDERMAN:
chance: 20
amount-max: 2
SHULKER:
chance: 20
amount-max: 2
PILLAGER:
chance: 12
amount-max: 2
VINDICATOR:
chance: 15
amount-max: 2
EVOKER:
chance: 25
amount-max: 2
RAVAGER:
chance: 30
amount-max: 2
VEX:
chance: 5
WARDEN:
chance: 50
amount-min: 2
amount-max: 3
BREEZE:
chance: 20
amount-max: 2
WITHER:
chance: 100
amount-min: 3
amount-max: 5
ENDER_DRAGON:
chance: 100
amount-min: 3
amount-max: 6
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