Default deathmessages.yml

Last updated Oct 28, 2026

Default deathmessages.yml

Shipped defaults from SoapsAdmin 1.7.7. After first run, this file lives in plugins/SoapsAdmin/.

Updating the jar does not overwrite your live copy. Use this page to compare or reset.

See also: Config Reference · Chat and Messaging

# Death messages by DamageCause (random line; fallback: default)
# Placeholders: {player} {killer} {weapon} {cause} {world}

enabled: true
suppress-vanilla: true
per-world: false
disabled-worlds: []

sound:
  enabled: false
  name: "ENTITY_SKELETON_DEATH"
  volume: 1.0
  pitch: 1.0

messages:

  # Fallback for any cause that doesn't have its own section
  default:
    - "<gradient:#AAAAAA:#888888>☠ {player} died.</gradient>"
    - "<gradient:#AAAAAA:#888888>☠ {player} has perished.</gradient>"
    - "<gradient:#AAAAAA:#888888>☠ {player} met an untimely end.</gradient>"

  # --- PvP / Melee ---

  ENTITY_ATTACK:
    - "<gradient:#FF4444:#CC0000>⚔ {player} was slain by {killer}</gradient> <gray>using</gray> <white>{weapon}</white>"
    - "<gradient:#FF4444:#CC0000>⚔ {killer} defeated {player}</gradient> <gray>with</gray> <white>{weapon}</white>"
    - "<gradient:#FF4444:#CC0000>⚔ {player} lost a fight against {killer}</gradient>"
    - "<gradient:#FF4444:#CC0000>⚔ {killer} ended {player}</gradient> <gray>with</gray> <white>{weapon}</white>"

  ENTITY_SWEEP_ATTACK:
    - "<gradient:#FF4444:#CC0000>⚔ {player} was caught in {killer}'s sweep attack</gradient>"
    - "<gradient:#FF4444:#CC0000>⚔ {killer} cleaved through {player}</gradient>"
    - "<gradient:#FF4444:#CC0000>⚔ {player} got too close to {killer}'s blade</gradient>"
    - "<gradient:#FF4444:#CC0000>⚔ {killer} hit {player} with a wide swing</gradient>"

  PROJECTILE:
    - "<gradient:#FF6655:#CC3322>⚔ {player} was shot by {killer}</gradient>"
    - "<gradient:#FF6655:#CC3322>⚔ {killer} sniped {player} from a distance</gradient>"
    - "<gradient:#FF6655:#CC3322>⚔ {player} took an arrow from {killer}</gradient>"
    - "<gradient:#FF6655:#CC3322>⚔ {player} couldn't dodge {killer}'s shot</gradient>"

  THORNS:
    - "<gradient:#DD55AA:#AA2277>⚔ {player} was pricked to death by thorns</gradient>"
    - "<gradient:#DD55AA:#AA2277>⚔ {player} learned that hitting {killer} hurts</gradient>"
    - "<gradient:#DD55AA:#AA2277>⚔ {player} died to their own aggression</gradient>"
    - "<gradient:#DD55AA:#AA2277>⚔ {killer}'s armor fought back against {player}</gradient>"

  SONIC_BOOM:
    - "<gradient:#006666:#004444>☠ {player} was obliterated by a sonic boom</gradient>"
    - "<gradient:#006666:#004444>☠ The Warden silenced {player} permanently</gradient>"
    - "<gradient:#006666:#004444>☠ {player} should have stayed quiet</gradient>"
    - "<gradient:#006666:#004444>☠ {player} made too much noise near the Warden</gradient>"

  # --- Falls & Impact ---

  FALL:
    - "<gradient:#8899AA:#556677>☠ {player} fell to their death.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} forgot they couldn't fly.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} discovered gravity the hard way.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} didn't stick the landing.</gradient>"

  FLY_INTO_WALL:
    - "<gradient:#8899AA:#556677>☠ {player} flew straight into a wall.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} experienced kinetic energy at full speed.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} forgot to brake.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} and a wall had a disagreement.</gradient>"

  FALLING_BLOCK:
    - "<gradient:#8899AA:#556677>☠ {player} was squished by a falling block.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} didn't look up.</gradient>"
    - "<gradient:#8899AA:#556677>☠ An anvil had other plans for {player}.</gradient>"
    - "<gradient:#8899AA:#556677>☠ Something heavy landed on {player}.</gradient>"

  CRAMMING:
    - "<gradient:#8899AA:#556677>☠ {player} was squeezed to death.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} had no personal space left.</gradient>"
    - "<gradient:#8899AA:#556677>☠ Too many entities, too little room for {player}.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} was crushed in a crowd.</gradient>"

  # --- Fire, Lava & Heat ---

  FIRE:
    - "<gradient:#FF6B00:#FF2D00>☠ {player} burned to a crisp.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} stood in the fire too long.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} was consumed by flames.</gradient>"

  FIRE_TICK:
    - "<gradient:#FF6B00:#FF2D00>☠ {player} burned to death.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} couldn't put out the flames in time.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} forgot to stop, drop, and roll.</gradient>"

  LAVA:
    - "<gradient:#FF6B00:#FF2D00>☠ {player} tried to swim in lava.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} took a bath in molten rock.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} thought lava was just spicy water.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} melted.</gradient>"

  HOT_FLOOR:
    - "<gradient:#FF6B00:#FF2D00>☠ {player} walked on magma blocks barefoot.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ The floor was literally lava for {player}.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} couldn't handle the heat.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} should have worn boots on that magma.</gradient>"

  CAMPFIRE:
    - "<gradient:#FF6B00:#FF2D00>☠ {player} sat on a campfire and didn't get up.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} was slowly roasted over a campfire.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} became a campfire snack.</gradient>"
    - "<gradient:#FF6B00:#FF2D00>☠ {player} stood on the fire a bit too long.</gradient>"

  # --- Water ---

  DROWNING:
    - "<gradient:#4488CC:#2266AA>☠ {player} drowned.</gradient>"
    - "<gradient:#4488CC:#2266AA>☠ {player} forgot to come up for air.</gradient>"
    - "<gradient:#4488CC:#2266AA>☠ {player} ran out of bubbles.</gradient>"
    - "<gradient:#4488CC:#2266AA>☠ {player} slept with the fish.</gradient>"

  # --- Cold ---

  FREEZE:
    - "<gradient:#88DDFF:#44AADD>☠ {player} froze to death.</gradient>"
    - "<gradient:#88DDFF:#44AADD>☠ {player} became a popsicle in the powder snow.</gradient>"
    - "<gradient:#88DDFF:#44AADD>☠ {player} underestimated the cold.</gradient>"
    - "<gradient:#88DDFF:#44AADD>☠ {player} should have brought a coat.</gradient>"

  # --- Explosions ---

  ENTITY_EXPLOSION:
    - "<gradient:#FFD700:#FF8C00>☠ {player} was blown up.</gradient>"
    - "<gradient:#FFD700:#FF8C00>☠ A creeper gave {player} a surprise hug.</gradient>"
    - "<gradient:#FFD700:#FF8C00>☠ {player} didn't hear the hiss in time.</gradient>"
    - "<gradient:#FFD700:#FF8C00>☠ {player} was rearranged by an explosion.</gradient>"

  BLOCK_EXPLOSION:
    - "<gradient:#FFD700:#FF8C00>☠ {player} was blown up by TNT.</gradient>"
    - "<gradient:#FFD700:#FF8C00>☠ {player} stood a little too close to the blast.</gradient>"
    - "<gradient:#FFD700:#FF8C00>☠ Explosives and {player} do not mix.</gradient>"
    - "<gradient:#FFD700:#FF8C00>☠ {player} found out the hard way what TNT does.</gradient>"

  # --- Nature & Environment ---

  CONTACT:
    - "<gradient:#44BB44:#228822>☠ {player} was pricked to death.</gradient>"
    - "<gradient:#44BB44:#228822>☠ {player} hugged a cactus.</gradient>"
    - "<gradient:#44BB44:#228822>☠ A prickly plant took out {player}.</gradient>"
    - "<gradient:#44BB44:#228822>☠ {player} walked into something sharp.</gradient>"

  LIGHTNING:
    - "<gradient:#FFFF66:#CCAA00>☠ {player} was struck by lightning.</gradient>"
    - "<gradient:#FFFF66:#CCAA00>☠ {player} was smited from the sky.</gradient>"
    - "<gradient:#FFFF66:#CCAA00>☠ Zeus had it out for {player}.</gradient>"
    - "<gradient:#FFFF66:#CCAA00>☠ {player} was in the wrong place at the wrong time.</gradient>"

  # --- Suffocation & Traps ---

  SUFFOCATION:
    - "<gradient:#8899AA:#556677>☠ {player} suffocated in a wall.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} got stuck and couldn't breathe.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} was buried alive.</gradient>"
    - "<gradient:#8899AA:#556677>☠ {player} tried to phase through a block.</gradient>"

  # --- Void & Border ---

  VOID:
    - "<gradient:#222244:#111133>☠ {player} fell into the void.</gradient>"
    - "<gradient:#222244:#111133>☠ {player} fell off the edge of the world.</gradient>"
    - "<gradient:#222244:#111133>☠ {player} was swallowed by the emptiness below.</gradient>"

  WORLD_BORDER:
    - "<gradient:#222244:#111133>☠ {player} left the world border and paid the price.</gradient>"
    - "<gradient:#222244:#111133>☠ {player} went too far from home.</gradient>"
    - "<gradient:#222244:#111133>☠ The world border claimed {player}.</gradient>"

  # --- Hunger ---

  STARVATION:
    - "<gradient:#AA8844:#886622>☠ {player} starved to death.</gradient>"
    - "<gradient:#AA8844:#886622>☠ {player} should have eaten something.</gradient>"
    - "<gradient:#AA8844:#886622>☠ {player} forgot food exists.</gradient>"

  # --- Poison, Magic & Wither ---

  POISON:
    - "<gradient:#44DD44:#22AA22>☠ {player} was killed by poison.</gradient>"
    - "<gradient:#44DD44:#22AA22>☠ Poison finished off {player}.</gradient>"
    - "<gradient:#44DD44:#22AA22>☠ {player} drank the wrong potion.</gradient>"

  MAGIC:
    - "<gradient:#AA44FF:#7722CC>☠ {player} was killed by magic.</gradient>"
    - "<gradient:#AA44FF:#7722CC>☠ {player} couldn't resist the spell.</gradient>"
    - "<gradient:#AA44FF:#7722CC>☠ An instant damage potion ended {player}.</gradient>"

  WITHER:
    - "<gradient:#444444:#222222>☠ {player} withered away.</gradient>"
    - "<gradient:#444444:#222222>☠ {player} succumbed to the wither effect.</gradient>"
    - "<gradient:#444444:#222222>☠ The wither consumed {player} from the inside.</gradient>"

  DRAGON_BREATH:
    - "<gradient:#AA44FF:#7722CC>☠ {player} was dissolved by dragon breath.</gradient>"
    - "<gradient:#AA44FF:#7722CC>☠ {player} stood in the dragon's cloud.</gradient>"
    - "<gradient:#AA44FF:#7722CC>☠ The Ender Dragon's breath melted {player}.</gradient>"
    - "<gradient:#AA44FF:#7722CC>☠ {player} breathed in something they shouldn't have.</gradient>"

  # --- Drying Out (entities like dolphins/axolotls out of water) ---

  DRYOUT:
    - "<gradient:#CC9955:#AA7733>☠ {player} dried out away from water.</gradient>"
    - "<gradient:#CC9955:#AA7733>☠ {player} forgot they need water to survive.</gradient>"
    - "<gradient:#CC9955:#AA7733>☠ The sun was too much for {player}.</gradient>"

  # --- Melting (snow golems in warm biomes) ---

  MELTING:
    - "<gradient:#DDEEFF:#AACCDD>☠ {player} melted away in the heat.</gradient>"
    - "<gradient:#DDEEFF:#AACCDD>☠ {player} couldn't handle warm weather.</gradient>"
    - "<gradient:#DDEEFF:#AACCDD>☠ The sun melted {player} into a puddle.</gradient>"

  # --- Custom (plugin-triggered damage) ---

  CUSTOM:
    - "<gradient:#BB88DD:#9966BB>☠ {player} was killed by unknown forces.</gradient>"
    - "<gradient:#BB88DD:#9966BB>☠ Something mysterious ended {player}.</gradient>"
    - "<gradient:#BB88DD:#9966BB>☠ {player} died under unusual circumstances.</gradient>"

  # --- Self-inflicted ---

  SUICIDE:
    - "<gradient:#AAAAAA:#888888>☠ {player} chose the easy way out.</gradient>"
    - "<gradient:#AAAAAA:#888888>☠ {player} ended it all.</gradient>"
    - "<gradient:#AAAAAA:#888888>☠ {player} used /kill and regretted nothing.</gradient>"
    - "<gradient:#AAAAAA:#888888>☠ {player} didn't want to walk back.</gradient>"

  KILL:
    - "<gradient:#AAAAAA:#888888>☠ {player} was killed by an admin command.</gradient>"
    - "<gradient:#AAAAAA:#888888>☠ {player} was forcefully removed from existence.</gradient>"
    - "<gradient:#AAAAAA:#888888>☠ The server decided it was {player}'s time.</gradient>"

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