Fake Players / Mannequins
Last updated Jul 27, 2026
Fake Players / Mannequins
Paper-only display entities for lobbies, shops, and set dressing. Module: fake-players in modules.yml. Permission: soapsadmin.fakeplayer.
Spigot servers do not load mannequin tools.
Commands
| Command | Description |
|---|---|
/sa fakeplayer <skin> |
Spawn a mannequin with that Mojang skin / name at your feet and open the editor |
/sa fakeplayer edit |
Edit nearest managed mannequin within 10 blocks |
/sa fakeplayer remove |
Remove nearest mannequin you own within 10 blocks |
/sa fakeplayer removeall |
Remove all of your mannequins (confirm / -confirm) |
/sa fakeplayer list |
List your tracked mannequins |
/sa fakeplayer pose |
Cycle body pose on nearest managed mannequin |
/sa fakeplayer rotate |
Rotate nearest +45° |
/sa fakeplayer glow |
Toggle glow |
/sa fakeplayer namevisible |
Toggle name visibility |
Aliases via custom commands may expose /fakeplayer if registered.
Right-click a managed mannequin (staff with permission) to open the editor.
Editor GUI
Six-row Mannequin Editor (system-gui.yml → mannequin):
| Area | Controls |
|---|---|
| Toggles | Glow, invisible, invulnerable, immovable, name visible, collidable, gravity, silent |
| Pose / placement | Cycle pose, body-pose picker, rotate ±45°, fine rotate ±15°, look at me, move here, main-hand side |
| Appearance | Skin parts, Presets, set skin / name / description |
| Equipment | Helmet → offhand; left-click with item in hand to clone onto the mannequin; right-click to clear; Clear All Gear |
| Actions | Delete, close |
Info panel shows pose, yaw, hand, invisible, glowing, and description.
Body poses
Paper Mannequin supports body poses only (Mannequin.validPoses() / setPose). There are no per-limb angles.
- Cycle Pose — left/right cycles valid poses; shift-click opens the picker
- Body Poses — pick any valid pose from a grid
Presets (role kits)
Presets apply pose + flags + description + a full equipment loadout. Selecting a preset replaces all six equipment slots (empty kit slots clear leftover gear).
| Preset | Gear summary |
|---|---|
| Guard | Full iron armor + iron sword |
| Archer | Chainmail + bow + arrow |
| Miner | Iron pickaxe + iron helm/boots |
| Knight | Full diamond + sword + shield |
| Shopkeeper | Leather tunic + emerald; name visible |
| Fisher | Fishing rod + leather pants/boots |
| Farmer | Leather armor + hoe + wheat |
| Sleeping / Sneaking / Swimming / Flying | Matching body pose (+ gear where listed) |
| Statue / Glowing NPC / Ghost | Flag-focused (Ghost stays invisible on purpose) |
Persistence
- Mannequins are
persistententities taggedsoapsadmin_fakeplayerandowner:<uuid> - Ownership index rebuilds on module enable
- Disabling the module clears the in-memory index only — entities stay in the world
Related
- Item Editor for display items before equipping
- Commands: Staff
- Modules →
fake-players - Integrations — Paper requirement