Fake Players / Mannequins

Last updated Jul 27, 2026

Fake Players / Mannequins

Paper-only display entities for lobbies, shops, and set dressing. Module: fake-players in modules.yml. Permission: soapsadmin.fakeplayer.

Spigot servers do not load mannequin tools.

Commands

Command Description
/sa fakeplayer <skin> Spawn a mannequin with that Mojang skin / name at your feet and open the editor
/sa fakeplayer edit Edit nearest managed mannequin within 10 blocks
/sa fakeplayer remove Remove nearest mannequin you own within 10 blocks
/sa fakeplayer removeall Remove all of your mannequins (confirm / -confirm)
/sa fakeplayer list List your tracked mannequins
/sa fakeplayer pose Cycle body pose on nearest managed mannequin
/sa fakeplayer rotate Rotate nearest +45°
/sa fakeplayer glow Toggle glow
/sa fakeplayer namevisible Toggle name visibility

Aliases via custom commands may expose /fakeplayer if registered.

Right-click a managed mannequin (staff with permission) to open the editor.

Editor GUI

Six-row Mannequin Editor (system-gui.ymlmannequin):

Area Controls
Toggles Glow, invisible, invulnerable, immovable, name visible, collidable, gravity, silent
Pose / placement Cycle pose, body-pose picker, rotate ±45°, fine rotate ±15°, look at me, move here, main-hand side
Appearance Skin parts, Presets, set skin / name / description
Equipment Helmet → offhand; left-click with item in hand to clone onto the mannequin; right-click to clear; Clear All Gear
Actions Delete, close

Info panel shows pose, yaw, hand, invisible, glowing, and description.

Body poses

Paper Mannequin supports body poses only (Mannequin.validPoses() / setPose). There are no per-limb angles.

  • Cycle Pose — left/right cycles valid poses; shift-click opens the picker
  • Body Poses — pick any valid pose from a grid

Presets (role kits)

Presets apply pose + flags + description + a full equipment loadout. Selecting a preset replaces all six equipment slots (empty kit slots clear leftover gear).

Preset Gear summary
Guard Full iron armor + iron sword
Archer Chainmail + bow + arrow
Miner Iron pickaxe + iron helm/boots
Knight Full diamond + sword + shield
Shopkeeper Leather tunic + emerald; name visible
Fisher Fishing rod + leather pants/boots
Farmer Leather armor + hoe + wheat
Sleeping / Sneaking / Swimming / Flying Matching body pose (+ gear where listed)
Statue / Glowing NPC / Ghost Flag-focused (Ghost stays invisible on purpose)

Persistence

  • Mannequins are persistent entities tagged soapsadmin_fakeplayer and owner:<uuid>
  • Ownership index rebuilds on module enable
  • Disabling the module clears the in-memory index only — entities stay in the world
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