Kits
Last updated Oct 4, 2026
Kits
Claimable item kits with cooldowns, warmups, costs, and an in-game editor. Module: kits. Config: kits.yml. Reload: /sa reload kits.
Player how-to
- List kits:
/sa kitsor open the kits GUI from the player dashboard when enabled. - Preview:
/sa kit preview <name>. - Claim:
/sa kit <name>. Stay still if the kit has a warmup. - Cooldown and one-time limits apply per kit. Extra kits often need
soapsadmin.kit.<name>.
Staff how-to
- Create:
/sa kit create <name>(or use the kit manager GUI). - Edit contents:
/sa kit edit <name>. - Tune settings:
/sa kit settings <name>or/sa kit set <name> <setting> <value>. - Reset cooldowns or usage:
/sa kit reset <kit|all> [player]. - Permission for manage tools:
soapsadmin.kit.manage.
Claim safety
When a claim fails or the inventory cannot hold everything:
full-inventory-action |
What happens |
|---|---|
drop (default) |
Kit is granted. Items that do not fit drop on the ground. |
deny |
Kit is not granted if there is not enough space. Paid costs are refunded. Overflow does not discard paid items. |
Warmup kits re-check costs after the warmup finishes. If the player cannot pay or space is denied, the grant does not complete as a silent half-give.
Costs and gates you can set per kit include cooldown, warmup, usage limit, permission, world/time/weather conditions, XP costs, and item costs. See kits.yml in Default Config Files.
Related
- Commands: Player
- Economy and Shop (daily rewards are separate)
- Comparison