Default recipes.yml

Last updated Oct 28, 2026

Default recipes.yml

Shipped defaults from SoapsAdmin 1.7.7. After first run, this file lives in plugins/SoapsAdmin/.

Updating the jar does not overwrite your live copy. Use this page to compare or reset.

See also: Config Reference · Recipes and Crucible

# Custom recipes · /sa recipe
# Materials: DIAMOND_SWORD or crucible:ItemId
# Types: SHAPED, SHAPELESS, FURNACE, BLASTING, SMOKING, CAMPFIRE, STONECUTTING, SMITHING_*
# enabled: false = browser only (not registered)

enabled: true

recipes:
  diamond_hammer:
    type: SHAPED
    result:
      material: DIAMOND_PICKAXE
      amount: 1
      name: "<gradient:#00c6ff:#0072ff>Diamond Hammer</gradient>"
      lore:
        - "<gray>Breaks blocks faster</gray>"
        - "<dark_gray>Example custom recipe</dark_gray>"
      enchantments:
        efficiency: 5
        unbreaking: 3
    # 3x3 grid using single-character keys
    # Use ' ' (space) for empty slots
    shape:
      - "DDD"
      - " S "
      - " S "
    ingredients:
      D: DIAMOND
      S: STICK
    # Optional: permission required to craft
    permission: ""
    # Optional: economy cost to craft (deducted on craft)
    cost:
      economy: "money"
      amount: 0
    # Show in recipe browser
    discoverable: true
    # Category for GUI browsing
    category: "Tools"
    # GUI display icon (defaults to result material)
    gui-icon: DIAMOND_PICKAXE

  # ===== SHAPELESS RECIPE EXAMPLE =====
  rainbow_dye:
    type: SHAPELESS
    result:
      material: MAGENTA_DYE
      amount: 4
      name: "<rainbow>Rainbow Dye</rainbow>"
    ingredients-list:
      - RED_DYE
      - BLUE_DYE
      - YELLOW_DYE
      - GREEN_DYE
    permission: ""
    cost:
      economy: "money"
      amount: 0
    discoverable: true
    category: "Materials"

  # ===== FURNACE RECIPE EXAMPLE =====
  purified_iron:
    type: FURNACE
    result:
      material: IRON_INGOT
      amount: 1
      name: "<white>Purified Iron</white>"
      lore:
        - "<gray>Smelted with care</gray>"
    input: RAW_IRON
    # Cooking time in ticks (20 ticks = 1 second). Default: 200 (10s)
    cooking-time: 100
    # Experience given on smelt
    experience: 1.0
    permission: ""
    cost:
      economy: "money"
      amount: 0
    discoverable: true
    category: "Smelting"

  # ===== BLASTING RECIPE EXAMPLE =====
  quick_gold:
    type: BLASTING
    result:
      material: GOLD_INGOT
      amount: 1
      name: "<gold>Quick Gold</gold>"
    input: RAW_GOLD
    cooking-time: 50
    experience: 1.5
    permission: ""
    cost:
      economy: "money"
      amount: 0
    discoverable: true
    category: "Smelting"

  # ===== SMOKING RECIPE EXAMPLE =====
  gourmet_steak:
    type: SMOKING
    result:
      material: COOKED_BEEF
      amount: 1
      name: "<gold>Gourmet Steak</gold>"
      lore:
        - "<gray>Cooked once</gray>"
    input: BEEF
    cooking-time: 50
    experience: 0.5
    permission: ""
    cost:
      economy: "money"
      amount: 0
    discoverable: true
    category: "Food"

  # ===== STONECUTTING RECIPE EXAMPLE =====
  chiseled_stone:
    type: STONECUTTING
    result:
      material: CHISELED_STONE_BRICKS
      amount: 2
    input: STONE
    permission: ""
    cost:
      economy: "money"
      amount: 0
    discoverable: true
    category: "Blocks"

  # ===== SMITHING RECIPE EXAMPLE =====
  netherite_blade:
    type: SMITHING
    result:
      material: NETHERITE_SWORD
      amount: 1
      name: "<dark_red>Netherite Blade</dark_red>"
      lore:
        - "<gray>Forged in the depths</gray>"
    # Smithing requires: template + base + addition
    template: NETHERITE_UPGRADE_SMITHING_TEMPLATE
    base: DIAMOND_SWORD
    addition: NETHERITE_INGOT
    permission: ""
    cost:
      economy: "money"
      amount: 0
    discoverable: true
    category: "Weapons"

# Categories
# Define display order and icons for recipe categories in the GUI
categories:
  Tools:
    icon: DIAMOND_PICKAXE
    slot: 10
  Weapons:
    icon: DIAMOND_SWORD
    slot: 11
  Materials:
    icon: EMERALD
    slot: 12
  Smelting:
    icon: FURNACE
    slot: 13
  Food:
    icon: COOKED_BEEF
    slot: 14
  Blocks:
    icon: STONE_BRICKS
    slot: 15
  Misc:
    icon: COMPASS
    slot: 16

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