Admin GUI
Last updated Sep 18, 2026
Admin GUI
/shs gui (permission soapsstamina.admin). Requires gui.enabled: true.
The GUI only writes config and reloads. It does not run a second engine.
Pages
| Page | Contents |
|---|---|
| Features | Category hub, then short toggle lists per category |
| Action values | Drain and cost numbers (sprint, jump, mounted gallop, …) |
| Effects and biomes | Exhaustion and biome value editors |
| System values | Hunger, engine, UI, encumbrance-related numbers |
| Projectile values | Bow, crossbow, trident, throwables |
| Biome list | Add, remove, and edit biomes |
Features hub
Categories: Movement drain, Combat, Recovery, Hunger, Weight and load, World and environment, Display and feedback, Integrations.
Nested micro-toggles (effect children, projectile children, biome freeze/sweat particles, feedback children, sprint unlock modes, bed-rest buff, legacy hunger on/off keys) stay off the category lists. Use Search all features or /shs toggle list to find them. Master toggles still disable their children.
Hunger mode cycles on Features (Overflow / Bar / Off) and again on System values. Sprint unlock mode cycles on System values next to the unlock threshold slider.
Search matches every toggle, including hidden ones.
Toggle names and lore live in messages.yml under gui.settings.<key>.name / .lore. Toggle definitions live in one registry shared with /shs toggle.
Folia
Page switches and chat search hop onto the player's entity thread. Do not open the GUI from console.