Configuration
Last updated Sep 18, 2026
Configuration
config.yml holds global systems. Action costs are in Actions. Item weight is in Weight and Encumbrance.
Tune in-game with /shs toggle, /shs config set, or /shs gui.
Worlds
general:
disabled-worlds:
stamina: [] # no drain, UI, or stamina engine
weight: [] # no encumbrance / armor-weight / pack relief
worlds:
# world_nether: 1.25
action-world-overrides:
# world_nether:
# mounted: 0.8
worlds: — global multiplier stacked on all drains (movement tick drains and instant/event drains like attacks, mining, projectiles).
action-world-overrides — per-action enabled + extra multiplier on top of the global world multiplier. Keys include movement, combat, mining, and abilities: dodge, sprint-burst, bed-rest, stamina-food (see comment list in config.yml).
Hunger and MMOCore
See Hunger Modes.
integration:
mmocore:
use-combat-state: true
activity-regen-scale: 0.85
block-native-regen-while-active: true
activity-regen-scale multiplies SHS sneak/idle regen so it does not stack harshly with MMOCore STA_REGEN. Tune live with /shs config set mmocore activity-regen-scale 0.85 or System values (SHS idle regen scale).
block-native-regen-while-active cancels MMOCore stamina regeneration while the player is sprinting, fighting, or otherwise busy. SHS grants (bed rest, second wind, food, /shs stamina give) still work. Set false if you want soft native regen during activity and prefer tuning class STA_REGEN instead.
UI and display choice
ui:
enabled: true
type: BOSS_BAR # ACTION_BAR | BOSS_BAR | CHAT
player-display-choice:
enabled: true
first-join-tip: true # once-per-player tip; stored as tip-seen in playerdata
Players with soapsstamina.display.choose run /stamina display <off|actionbar|bossbar|default>. Preference is saved under playerdata/<uuid>.yml. default clears the file key and uses ui.type.
When first-join-tip is true, players see a short tip once after join (message command.first-join-tip). Set tip-seen: true in their playerdata to skip it.
If ui.enabled: false, nobody gets a stamina HUD.
Engine
engine:
tick-interval: 4 # ticks between engine passes
players-per-tick: 0 # 0 = all players; set e.g. 25 on huge Paper/Spigot boxes
regen-block-idle-while-swimming: false # true = old behavior (no idle regen while floating)
On Folia the engine is one task per player; players-per-tick is ignored.
Drain multiplier stacking
When several systems apply at once, SHS multiplies them on movement and combat drain:
armor × encumbrance × biome × altitude × world × scaling-drain × well-rested × terrain (soul sand / honey) × potion speed
Notes:
scaling-drainreplaces tier encumbrance drain multipliers when enabled, but slowness, sprint block, and drowning still use penalty weight tiers.- Instant drains (attacks, block break, projectiles, dodge) use PvP/PvE and world multipliers by default. Optional
actions.apply-load-multipliers-to-instant: truealso stacks armor, encumbrance/scaling-drain, speed potion, well-rested, and new-player easing on those costs. actions.sprint.lock.warn-player(default true) sends a one-shot message when sprint is blocked at empty stamina.actions.sprint-burst.cooldown-message(default false) shows the cooldown message on double-tap sprint burst.- Pair
integration.mmocore.activity-regen-scalewith MMOCore classSTA_REGENso sneak/idle regen complements native regen instead of stacking harshly. - Use
/stamina debugto read live multiplier lines during play.
Weather (off by default)
Requires weather.enabled: true. Sprint/mounted drain uses rain/thunder multipliers even if biomes are off. Exposure timers only move if biomes are enabled.
weather:
enabled: false
rain:
hot-exposure-decay-multiplier: 2.0
cold-exposure-build-multiplier: 1.2
sprint-drain-multiplier: 1.05
thunder:
sprint-drain-multiplier: 1.12
exposure-build-multiplier: 1.08
Bypass: soapsstamina.bypass.weather.
Toggle: /shs toggle weather
Set: /shs config set weather rain-sprint-drain-multiplier 1.05
Placeholders: %shs_weather%, %shs_weather_drain_mult%.
Feedback (off by default)
Quiet particles at the mouth (eye minus a little Y, plus a short forward offset). Sounds are player-local and respect sounds.enabled.
feedback:
enabled: false
low:
threshold-percent: 25.0
critical:
threshold-percent: 15.0
encumbered-footsteps:
enabled: true
Bypass: soapsstamina.bypass.feedback (also skipped by global effects bypass).
Biomes and altitude
Both default off. Biomes add COLD/HOT exposure, freeze, and sweat. Altitude adds high/low Y drain. Weather layers on biome exposure when both are on.
Overexertion and exhaustion effects
Keep pushing at 0 stamina → warning, then damage. Exhaustion effects (slowness, sweat, breathing, stumble) are separate from the 1.1.0 feedback manager.