Default messages.yml
Last updated Oct 28, 2026
Default messages.yml
Shipped defaults from SoapsHungerStamina 1.1.6. After first run, this file lives in plugins/SoapsHungerStamina/.
Updating the jar does not overwrite your live copy. Use this page to compare or reset.
See also: Config Reference · Admin GUI
# Player and admin text for SoapsHungerStamina.
# MiniMessage: https://docs.advntr.dev/minimessage/
# Use %prefix% in any line to insert the prefix below.
#
# Sections:
# - command: /shs, /stamina, /weight replies and help
# - stamina / hunger / exhaustion / overexertion / winded: play feedback
# - gui: admin menu titles, toggles, and value labels
# - stamina-food / recovery / dodge / sprint-burst / sprint-lock / bed-rest: ability lines
# Shown at the start of most chat lines.
prefix: "<gradient:#00ff00:#00ccff>SoapsHungerStamina</gradient> <dark_gray>»</dark_gray>"
# /shs, /stamina, and /weight replies.
command:
no-permission: "%prefix% <red>You do not have permission to do that."
reload-success: "%prefix% <gray>Configuration reloaded."
op-bypass-warning: "%prefix% <gold>Note: <yellow>op-bypass<gold> is on. Operators ignore stamina, hunger, and effects. Turn it off when you want to test as an OP."
hunger-mode-overflow: "<gray>Overflow: after stamina is empty, more exertion drains food."
hunger-mode-bar: "<gray>Bar: the food bar shows stamina. Eating restores stamina."
hunger-mode-disabled: "<gray>Off: hunger is not tied to stamina."
stamina-provider-auto: "<gray>Auto: use MMOCore if it is enabled, otherwise MythicRPG."
stamina-provider-mmocore: "<gray>MMOCore: SHS drains MMOCore stamina. Classes own max and STA_REGEN."
stamina-provider-mythicrpg: "<gray>MythicRPG: SHS drains the Mythic reagent you set (default Stamina)."
stamina-provider-restart: "%prefix% <gold>Restart the server for the stamina provider to apply. Reagent name changes apply on /shs reload."
usage: "%prefix% <gray>Usage: <white>/shs <help|reload|stamina|stats|toggle|config|gui|weight><gray>. Type <white>/shs help<gray> for the full list."
unknown: "%prefix% <red>Unknown subcommand. Use <white>/shs help <red>for help."
# %version% is the plugin's current version number.
version: "%prefix% <gray>Running version <white>%version%"
# Help menu lines.
help-header: "%prefix% <gray>| <white>Command Help <gray>|"
help-shs: " <white>/shs <gray>- Show plugin version"
help-help: " <white>/shs help [page] <gray>- Show this help menu"
help-reload: " <white>/shs reload <gray>- Reload configuration <dark_gray>(admin)"
help-stamina: " <white>/shs stamina <gray>- View your stamina"
help-stamina-give: " <white>/shs stamina give <player> <amount> <gray>- Give stamina <dark_gray>(admin)"
help-stamina-take: " <white>/shs stamina take <player> <amount> <gray>- Take stamina <dark_gray>(admin)"
help-stamina-set: " <white>/shs stamina set <player> <amount> <gray>- Set stamina <dark_gray>(admin)"
help-stamina-reset: " <white>/shs stamina reset <player> <gray>- Reset stamina to max <dark_gray>(admin)"
help-stamina-inspect: " <white>/shs stamina inspect <player> <gray>- Debug snapshot for a player <dark_gray>(admin)"
help-stamina-other: " <white>/shs stamina <player> <gray>- View a player's stamina <dark_gray>(admin)"
help-shortcut: " <white>/stamina <gray>- Shortcut to view your stamina"
help-toggle: " <white>/shs toggle <setting|list [category]> <gray>- Toggle a setting or list keys <dark_gray>(admin)"
help-config-set: " <white>/shs config set <group> <key> <value> <gray>- Change a config value <dark_gray>(admin)"
help-config-get: " <white>/shs config get <group> <key> <gray>- Read a config value <dark_gray>(admin)"
help-gui: " <white>/shs gui <gray>- Open settings GUI <dark_gray>(admin)"
help-weight: " <white>/shs weight <gray>- Manage item weights and encumbrance <dark_gray>(admin)"
help-weight-hand: " <white>/shs weight hand <weight> <gray>- Set held item weight <dark_gray>(admin)"
help-weight-check: " <white>/weight <gray>- Check your current weight"
help-stats: " <white>/shs stats <gray>- View your session stamina stats"
help-header-admin: " <dark_gray>| Admin |"
help-display: " <white>/stamina display [off|actionbar|bossbar|chat|default] <gray>- Choose stamina display (no args opens picker)"
help-display-shs: " <white>/shs stamina display [off|actionbar|bossbar|chat|default] <gray>- Same as above"
help-debug: " <white>/stamina debug <gray>- Show live stamina multipliers <dark_gray>(admin)"
# Pagination (%page% / %total% / %count%). Nav buttons use click:run_command.
help-page-info: " <dark_gray>Page <white>%page%<dark_gray>/<white>%total% <dark_gray>· <white>%count% <dark_gray>entries"
help-nav-back: "<click:run_command:'/shs help %page%'><hover:show_text:'<gray>Go to page %page%'><yellow>« Back</yellow></hover></click>"
help-nav-back-disabled: "<dark_gray>« Back</dark_gray>"
help-nav-next: "<click:run_command:'/shs help %page%'><hover:show_text:'<gray>Go to page %page%'><yellow>Next »</yellow></hover></click>"
help-nav-next-disabled: "<dark_gray>Next »</dark_gray>"
help-nav-page: "<gray>[<white>%page%<gray>/<white>%total%<gray>]"
help-footer: " <dark_gray>Tip: click <white>Back<dark_gray>/<white>Next <dark_gray>or type <white>/shs help <page>"
# Toggle command responses.
# %setting% is the setting name. %state% is "enabled" or "disabled" (colored).
config-toggled: "%prefix% <white>%setting% <gray>is now %state%<gray>."
config-toggle-usage: "%prefix% <gray>Usage: <white>/shs toggle <setting> <gray>or <white>/shs toggle list [category]"
config-set-usage: "%prefix% <gray>Usage: <white>/shs config <set|get> <group> <key> [value]"
# %setting% is the group name. %key% is the config key. %value% is the new value.
config-set: "%prefix% <gray>Set <white>%setting% %key% <gray>to <white>%value%<gray>."
# %setting% is the unrecognized setting name.
config-unknown-setting: "%prefix% <red>Unknown setting: <white>%setting%<red>. Use <white>/shs toggle list<red> to see valid keys."
# %key% is the unrecognized key. %setting% is the group it belongs to.
config-unknown-key: "%prefix% <red>Unknown key <white>%key% <red>for <white>%setting%<red>. Check tab-complete for that group."
# Stamina status display.
# %stamina% current, %max_stamina% max, %stamina_percent% percent, %hunger% food level (0-20).
status: "%prefix% <gray>Stamina: <white>%stamina%<gray>/<white>%max_stamina% <dark_gray>(<gray>%stamina_percent%%<dark_gray>) <gray>| Hunger: <white>%hunger%<gray>/20"
# Extra line under /stamina when something is blocking or slowing recovery. %context% is built by the plugin.
status-context: " <gray>Right now: <white>%context%"
# Once per player on join when player-display-choice.first-join-tip is true.
first-join-tip: "%prefix% <gray>Sprint, swim, and fight spend stamina. Type <white>/stamina <gray>to check your status, or <white>/stamina display <gray>to pick your HUD."
# Admin stamina management.
# %player% is the target player name. %value% is the stamina amount.
stamina-give: "%prefix% <gray>Gave <white>%value% <gray>stamina to <white>%player%<gray>."
stamina-reset: "%prefix% <gray>Reset stamina for <white>%player%<gray>."
stamina-give-received: "%prefix% <gray>You received <white>%value% <gray>stamina."
stamina-reset-received: "%prefix% <gray>Your stamina has been reset to full."
# %player% is the name that was not found.
player-not-found: "%prefix% <red>Player <white>%player% <red>was not found. Check the spelling or whether they are online."
# %value% is the invalid input the player typed.
invalid-number: "%prefix% <red>Invalid number: <white>%value%<red>. Enter a valid number and try again."
stamina-usage: "%prefix% <gray>Usage: <white>/shs stamina <give|take|set|reset|inspect> <player> [amount]"
console-only-players: "%prefix% <red>This command can only be used by players."
# Weight command messages.
weight-usage: "%prefix% <gray>Usage: <white>/shs weight <set|hand|remove|info|armor|encumbrance|pack-animals>"
# %type% is "item" or "armor". %name% is the material name. %value% is the weight.
weight-set: "%prefix% <gray>Set <white>%type% %name% <gray>to <white>%value%<gray>."
weight-removed: "%prefix% <gray>Removed <white>%type% %name%<gray>."
weight-info: "%prefix% <gray>Weight of <white>%name%<gray>: <white>%value%"
weight-unknown-material: "%prefix% <red>Unknown material: <white>%name%<red>. Use a valid Minecraft material name."
# %key% is the unrecognized encumbrance key.
weight-unknown-key: "%prefix% <red>Unknown encumbrance key: <white>%key%<red>. Check the weight command help for valid keys."
# %weight% current total. %max_weight% max carry. %load_feel% Manageable, Heavy, or Overloaded.
weight-status: "%prefix% <gray>Load: <white>%weight%<gray>/<white>%max_weight% <dark_gray>(<gray>%load_feel%<dark_gray>)"
weight-status-relief: "%prefix% <gray>Carry burden: <white>%penalty_weight% <gray>(<white>%pack_relief_percent%%<gray> pack relief)"
# Stats command display (session-only statistics).
# %value% is the stat value.
stats-header: "%prefix% <gray>| <white>Session Stats <gray>|"
stats-line-drained: " <gray>Total Stamina Drained: <white>%value%"
stats-line-regened: " <gray>Total Stamina Regened: <white>%value%"
stats-line-second-winds: " <gray>Second Winds: <white>%value%"
stats-line-overexertions: " <gray>Overexertion Events: <white>%value%"
stats-line-time-at-zero: " <gray>Time at Zero: <white>%value%s"
# Player display preference.
# %value% is the display type chosen.
display-set: "%prefix% <gray>Stamina display set to <white>%value%<gray>."
display-usage: "%prefix% <gray>Usage: <white>/stamina display <off|actionbar|bossbar|chat|default> <gray>or <white>/shs stamina display <off|actionbar|bossbar|chat|default>"
debug-unavailable: "%prefix% <gray>No stamina snapshot yet. Wait a moment, then try again."
debug-line: " <gray>%line%"
display-disabled: "%prefix% <red>Display preferences are not enabled on this server. Ask an admin to enable player display choice."
display-globally-disabled: "%prefix% <red>Stamina UI is disabled on this server."
# Disabled world notification.
world-disabled: "%prefix% <gray>Stamina is disabled in this world."
# Empty stamina enter/recover. Fires once per transition, not every tick.
exhaustion:
enter: "%prefix% <red>You are exhausted. <gray>Rest to recover your stamina."
recover: "%prefix% <green>You feel your strength returning."
# Clutch recovery after sitting at empty stamina for the configured idle time.
second-wind:
trigger: "%prefix% <green>A second wind. You feel a surge of energy."
# Inventory weight crosses normal or severe thresholds, or drops back under the limit.
encumbrance:
encumbered: "%prefix% <yellow>Your pack is heavy. Stamina drains faster until you drop weight."
severe: "%prefix% <red>You are overloaded. Movement is slower and recovery is weaker."
recovered: "%prefix% <green>Your load feels manageable again."
drowning-warning: "%prefix% <red>You are too heavy to swim. Drop weight or you will drown."
# Hit by another entity. Shows when the winded or stagger effect starts, not on every tick.
winded:
hit: "%prefix% <red>You have been winded. Stamina drains until you recover."
critical-hit: "%prefix% <dark_red>A hard hit staggers you. Stamina recovery is blocked for a moment."
expired: "%prefix% <green>You catch your breath."
stagger-expired: "%prefix% <green>The stagger wears off. You can recover again."
# Keep pushing past empty stamina. Warning once near the threshold, then damage lines while hurting.
overexertion:
warning: "%prefix% <gold>Your body is giving out. Stop pushing or you will hurt yourself."
damage-start: "%prefix% <dark_red>You are overexerting yourself. Your body is taking damage."
# Raise ui.message-cooldown if this line feels too frequent.
damage-tick: "%prefix% <red>Your muscles tear from the strain."
recovered: "%prefix% <green>You feel your body recovering from the strain."
# Stamina HUD text. Choose ACTION_BAR, BOSS_BAR, or CHAT with ui.type.
#
# Placeholders:
# %stamina% : current stamina (rounded)
# %max_stamina% : maximum stamina (rounded)
# %stamina_percent% : stamina as a 0-100 percentage
# %hunger% : current food level (0-20)
# %stamina_bar% : character bar like ██░░ (style from ui.bar)
# %well_fed% : Well Fed seconds left (0 if inactive)
# %well_rested% : Well Rested seconds left (0 if inactive)
# %well_fed_chip% : short "Well Fed Ns" chip, or empty
# %well_rested_chip% : short "Well Rested Ns" chip, or empty
ui:
format: "<gradient:#00ff00:#ff0000>Stamina: %stamina%/%max_stamina%</gradient>%well_fed_chip%%well_rested_chip%"
low-stamina-format: "<gradient:#ff0000:#ff6600>⚠ LOW STAMINA: %stamina%/%max_stamina% ⚠</gradient>%well_fed_chip%%well_rested_chip%"
# Climate transitions (once when entering cold, hot, or neutral, or when exposure starts or ends).
biome:
cold-enter: "%prefix% <aqua>A chill fills the air. Dress warmly or find shelter."
hot-enter: "%prefix% <gold>The heat bears down on you. Travel light and stay hydrated."
neutral-enter: "%prefix% <green>The climate feels more comfortable now."
cold-exposed: "%prefix% <aqua>The cold has set in. Your body begins to freeze."
hot-exposed: "%prefix% <gold>The heat overcomes you. Sweat pours down your face."
exposure-recovered: "%prefix% <green>You adapt to the climate. The effects subside."
# Crossing high or low altitude thresholds.
altitude:
high-enter: "%prefix% <white>The air is thin up here. You tire out faster."
low-enter: "%prefix% <dark_gray>The air is heavy this deep underground. You tire out faster."
normal-enter: "%prefix% <green>The air feels easier to breathe now."
# Admin settings menu (/shs gui). Needs gui.enabled and soapsstamina.admin.
gui:
disabled: "%prefix% <red>The settings GUI is disabled."
# Window titles. These appear at the top of the GUI inventory.
# %biome% is replaced with the biome name in the biome editor.
titles:
main-menu: "SHS Settings"
feature-categories: "Features"
toggles: "Features"
toggles-search: "Search features"
value-categories: "Values"
values: "Values"
weight: "Weight"
stamina-food: "Stamina food"
world-overrides: "World overrides"
display-picker: "Stamina display"
biome-list: "Biome list"
biome-add: "Add biome"
biome-edit: "Edit: %biome%"
# Feature category hub.
categories:
movement: "<gold>Movement drain"
movement-lore: "<gray>Controls stamina cost for sprinting, jumping, climbing, crawling, and mounts."
combat: "<gold>Combat"
combat-lore: "<gray>Controls stamina cost for attacks, shields, projectiles, and other combat."
recovery: "<gold>Recovery"
recovery-lore: "<gray>Controls idle regen, sneak regen, food restores, and rest."
hunger: "<gold>Hunger"
hunger-lore: "<gray>Chooses how hunger ties to stamina."
weight: "<gold>Weight and load"
weight-lore: "<gray>Controls carry weight, encumbrance, and load drain."
world: "<gold>World and environment"
world-lore: "<gray>Controls biomes, weather, and altitude pressure."
aquatic: "<gold>Aquatic"
aquatic-lore: "<gray>Controls swim, water contact, and lava contact drain."
terrain: "<gold>Terrain"
terrain-lore: "<gray>Controls soul sand, honey, powder snow, and slime bounce."
display: "<gold>Display and feedback"
display-lore: "<gray>Controls the HUD, exhaustion effects, sounds, and warnings."
integrations: "<gold>Integrations"
integrations-lore: "<gray>Optional hooks for MMOItems, Crucible, and debug logging."
value-categories:
movement: "<gold>Movement"
movement-lore: "<gray>Tune sprint, jump, and travel costs."
combat: "<gold>Combat"
combat-lore: "<gray>Tune melee, shield, and projectile costs."
recovery: "<gold>Recovery"
recovery-lore: "<gray>Tune idle and sneak regen rates."
world: "<gold>World"
world-lore: "<gray>Tune effects, biomes, and weather values."
system: "<gold>System"
system-lore: "<gray>Tune hunger, engine timing, UI, and overexertion."
display:
off: "<gold>Off"
off-lore: "<gray>Hide the stamina HUD."
actionbar: "<gold>Action bar"
actionbar-lore: "<gray>Show stamina on the action bar."
bossbar: "<gold>Boss bar"
bossbar-lore: "<gray>Show stamina on a boss bar."
chat: "<gold>Chat"
chat-lore: "<gray>Show stamina as chat lines. Uses the message cooldown."
default: "<gold>Server default"
default-lore: "<gray>Use the server's default stamina HUD."
# Navigation button labels.
# %page% and %total% are the current and total page numbers.
nav:
toggles: "<gold>Features"
toggles-lore: "<gray>Turn systems on or off by category."
values: "<gold>Values"
values-lore: "<gray>Tune costs and rates by category."
weight: "<gold>Weight"
weight-lore: "<gray>Edit held-item weight and encumbrance values."
stamina-food: "<gold>Stamina food"
stamina-food-lore: "<gray>Set instant restore, Well Fed duration, and regen for the held food."
world-overrides: "<gold>World overrides"
world-overrides-lore: "<gray>Change action enable and multipliers for this world."
biomes: "<gold>Biome list"
biomes-lore: "<gray>Add, remove, and edit biome pressure."
biomes-disabled-lore: "<red>Turn on Biomes under Features, World, then open this list."
biomes-need-enable: "<red>Turn on <white>biomes<red> under Features → World before editing the biome list."
search-all: "<gold>Search all features"
search-all-lore: "<gray>Search every toggle, including advanced ones."
prev-page: "<gold>Previous page"
next-page: "<gold>Next page"
page-info: "<gray>Page %page%/%total%"
biome-add: "<green>Add biome"
biome-add-lore: "<gray>Left-click for cold. Right-click for hot."
food:
hold-item: "<gold>Hold a food item"
hold-item-lore: "<gray>Put food in your main hand, then reopen this menu."
held: "<gold>"
instant-lore: "<white>instant <gray>= <white>%value% <dark_gray>| <yellow>L/R ±1 · Shift ±5"
buff-duration-lore: "<white>buff-duration <gray>= <white>%value%s <dark_gray>| <yellow>Q +5s · Ctrl+Q −5s"
buff-regen-lore: "<white>buff-regen <gray>= <white>%value% <dark_gray>| <yellow>F +0.05 · Shift+F −0.05"
remove: "<red>Remove held food"
remove-lore: "<gray>Remove this food from the stamina food list."
removed: "<green>Removed stamina-food entry for <white>%material%"
# GUI item labels.
# %value% is the setting's current value.
# %step% and %big_step% are the small and large increments shown in click hints.
labels:
back: "<red>Back"
enabled: "<green>Enabled"
disabled: "<red>Disabled"
click-toggle: "<yellow>Click to toggle"
current-value: "<gray>Current: <white>%value%"
left-click: "<yellow>Left-click: <white>+%step%"
right-click: "<yellow>Right-click: <white>-%step%"
shift-left: "<yellow>Shift+Left: <white>+%big_step%"
shift-right: "<yellow>Shift+Right: <white>-%big_step%"
click-cycle: "<yellow>Click to cycle"
# Short lines shown when cycling hunger mode, provider, sprint unlock, UI type, or scaling format.
cycle:
hunger-mode:
overflow: "Extra stamina spend drains hunger after the stamina bar is empty."
bar: "The food bar shows stamina. Eating restores stamina."
disabled: "Hunger is not tied to stamina."
stamina-provider:
auto: "Use MMOCore if enabled, otherwise MythicRPG."
mmocore: "Drain MMOCore stamina. Classes own max and STA_REGEN."
mythicrpg: "Drain the Mythic pack reagent configured for SHS."
sprint-unlock-mode:
above-zero: "Sprint can resume as soon as stamina rises above zero."
threshold-percent: "Sprint stays locked until stamina reaches the resume threshold."
disabled: "Sprint lock does not block sprinting."
ui-type:
ACTION_BAR: "Show stamina on the action bar."
BOSS_BAR: "Show stamina on a boss bar."
CHAT: "Show stamina as chat lines. Uses the message cooldown."
sd-stat-format:
points: "Treat the placeholder as raw stat points."
percent: "Treat the placeholder as a percent of the reference value."
# Toggle names and lore. Owners can edit without recompiling.
settings:
sprint:
name: "<white>Sprint drain"
lore: "Sprinting spends stamina."
jump:
name: "<white>Jump drain"
lore: "Jumping spends stamina."
swim:
name: "<white>Swim drain"
lore: "Swimming spends stamina."
block-place:
name: "<white>Block place"
lore: "Placing blocks spends stamina."
block-break:
name: "<white>Block break"
lore: "Breaking blocks spends stamina."
sneak:
name: "<white>Sneak regen"
lore: "Sneaking restores stamina when you are not busy."
attack:
name: "<white>Attack drain"
lore: "Melee attacks spend stamina."
shield-block:
name: "<white>Shield block"
lore: "Blocking with a shield spends stamina."
winded:
name: "<white>Winded"
lore: "Taking hits drains stamina and can stagger you."
hunger-mode:
name: "<white>Hunger mode"
lore: "Choose Overflow, Bar, or Off for how hunger ties to stamina."
drain-saturation:
name: "<white>Drain saturation"
lore: "Saturation is spent before hunger points."
encumbrance:
name: "<white>Encumbrance"
lore: "Inventory weight applies encumbrance pressure."
effects:
name: "<white>Exhaustion effects"
lore: "Low stamina can cause slowness, sweat, breathing, and stumble."
slowness:
name: "<white>Slowness effect"
lore: "Applies slowness when stamina is low."
sweat-particles:
name: "<white>Sweat particles"
lore: "Shows sweat particles when stamina is low."
heavy-breathing:
name: "<white>Heavy breathing"
lore: "Plays breathing sounds when stamina is low."
stumble:
name: "<white>Stumble"
lore: "Chance to stumble when stamina is low."
debug:
name: "<white>Debug mode"
lore: "Writes extra stamina debug lines to the console."
sprint-lock-enabled:
name: "<white>Sprint lock"
lore: "Stops sprinting when stamina is empty."
ui-enabled:
name: "<white>Stamina UI"
lore: "Shows stamina in the action bar, boss bar, or chat."
low-stamina-warning:
name: "<white>Low stamina warning"
lore: "Warns the player when stamina runs low."
biomes:
name: "<white>Biome effects"
lore: "Hot and cold biomes change stamina drain."
biome-freeze:
name: "<white>Biome freeze"
lore: "Cold biomes apply freeze ticks."
biome-sweat:
name: "<white>Biome sweat"
lore: "Hot biomes spawn sweat particles."
encumbered-drowning:
name: "<white>Encumbered drowning"
lore: "Heavy players lose air faster underwater."
encumbered-fall-damage:
name: "<white>Encumbered fall damage"
lore: "Heavy load increases fall damage."
scaling-weight:
name: "<white>Scaling max weight"
lore: "Max carry weight scales with a placeholder or stat."
scaling-drain:
name: "<white>Load drain"
lore: "Heavier gear spends stamina faster using your stats."
water-contact:
name: "<white>Water contact"
lore: "Wading or floating in water spends stamina."
lava-contact:
name: "<white>Lava contact"
lore: "Touching lava spends stamina."
idle-regen:
name: "<white>Idle regen"
lore: "Standing still restores stamina when you are not busy."
overexertion:
name: "<white>Overexertion"
lore: "Pushing past empty stamina can deal damage."
overexertion-scaling:
name: "<white>Overexertion scaling"
lore: "Overexertion damage scales with how hard you overspend."
projectiles:
name: "<white>Projectiles"
lore: "Firing bows, crossbows, tridents, and throwables spends stamina."
bow:
name: "<white>Bow cost"
lore: "Bow shots spend stamina."
bow-scale-with-charge:
name: "<white>Bow charge scale"
lore: "Bow cost scales with how far you draw."
crossbow:
name: "<white>Crossbow cost"
lore: "Crossbow shots spend stamina."
trident:
name: "<white>Trident cost"
lore: "Trident throws spend stamina."
throwables:
name: "<white>Throwables"
lore: "Snowballs and similar throwables spend stamina."
elytra:
name: "<white>Elytra drain"
lore: "Gliding with an elytra spends stamina."
climbing:
name: "<white>Climbing drain"
lore: "Climbing ladders or vines spends stamina."
mace:
name: "<white>Mace smash"
lore: "Mace smash attacks spend extra stamina."
potion-modifiers:
name: "<white>Potion modifiers"
lore: "Speed and Haste increase stamina drain."
damage-intake:
name: "<white>Damage intake"
lore: "Taking damage spends stamina."
boat:
name: "<white>Boat drain"
lore: "Paddling a boat spends stamina."
crawling:
name: "<white>Crawling drain"
lore: "Crawling spends stamina."
riptide:
name: "<white>Riptide"
lore: "Riptide launches spend stamina."
tool-use:
name: "<white>Tool use"
lore: "Using hoes, shears, and brushes spends stamina."
block-interact:
name: "<white>Block interact"
lore: "Using doors, levers, and similar blocks spends stamina."
powder-snow:
name: "<white>Powder snow"
lore: "Powder snow speeds up cold biome exposure."
slime-bounce:
name: "<white>Slime bounce"
lore: "Bouncing on slime blocks spends stamina."
soul-sand:
name: "<white>Soul sand"
lore: "Walking on soul sand increases drain."
honey-block:
name: "<white>Honey block"
lore: "Walking on honey blocks increases drain."
altitude:
name: "<white>Altitude"
lore: "High or low altitude changes stamina drain."
biome-freeze-particles:
name: "<white>Freeze particles"
lore: "Cold biomes show freeze particles."
stamina-provider:
name: "<white>Stamina provider"
lore: "Which RPG stamina bar SHS uses: auto, MMOCore, or MythicRPG. Restart after changing."
mmoitems-weight:
name: "<white>MMOItems weight"
lore: "Uses custom weights from MMOItems items."
executableitems-weight:
name: "<white>ExecutableItems weight"
lore: "Uses custom weights from ExecutableItems."
ecoitems-weight:
name: "<white>EcoItems weight"
lore: "Uses custom weights from EcoItems."
crucible-weight:
name: "<white>Crucible weight"
lore: "Uses custom weights from MythicCrucible items."
stamina-food:
name: "<white>Stamina food"
lore: "Configured foods restore stamina and can grant Well Fed."
dodge:
name: "<white>Dodge"
lore: "Sneak while sprinting to dodge."
sprint-burst:
name: "<white>Sprint burst"
lore: "Starting a sprint at high stamina can grant a short speed burst."
bed-rest:
name: "<white>Bed rest"
lore: "Sleeping restores stamina. Optional drain buff is configured under bed rest values."
bed-rest-buff:
name: "<white>Bed rest buff"
lore: "Sleeping grants a temporary drain reduction."
sounds:
name: "<white>Sound effects"
lore: "Plays sounds at key stamina events."
second-wind:
name: "<white>Second wind"
lore: "Standing still at zero can restore a burst of stamina."
weapon-costs:
name: "<white>Weapon costs"
lore: "Different melee weapon types spend different stamina amounts."
recovery-animation:
name: "<white>Recovery animation"
lore: "Shows particles when recovering from exhaustion."
player-display-choice:
name: "<white>Player display choice"
lore: "Lets players pick their own stamina display style."
mmoitems-attack-cost:
name: "<white>MMOItems attack cost"
lore: "Per-item MMOItems melee stamina costs."
crucible-attack-cost:
name: "<white>Crucible attack cost"
lore: "Per-item MythicCrucible melee stamina costs."
mounted:
name: "<white>Mounted drain"
lore: "Galloping mounts spend stamina."
mounted-lance:
name: "<white>Mounted lance"
lore: "Cheaper mounted sword or trident hits while charging."
weather:
name: "<white>Weather"
lore: "Rain and thunder change exposure and sprint drain."
pack-animals:
name: "<white>Pack animals"
lore: "Chested pack animals ease carry burden."
feedback:
name: "<white>Feedback"
lore: "Quiet low-stamina feedback such as breath and heartbeat."
feedback-low:
name: "<white>Low feedback"
lore: "Breath particles when stamina is low."
feedback-critical:
name: "<white>Critical feedback"
lore: "Heartbeat when stamina is critical."
feedback-footsteps:
name: "<white>Encumbered footsteps"
lore: "Heavier footsteps when severely encumbered."
regen-block-idle-while-swimming:
name: "<white>No idle regen while swimming"
lore: "Floating in water blocks idle regen when this is on."
apply-load-multipliers-to-instant:
name: "<white>Load on swings"
lore: "Heavy gear also raises swing and mining costs."
block-native-regen-while-active:
name: "<white>Pause regen when busy"
lore: "MMOCore stamina does not refill while sprinting or fighting."
recovery-cues:
name: "<white>Recovery cues"
lore: "Short chat line when heavy load slows recovery."
# Value editor names shown in the Actions / System GUI pages.
values:
sprint-drain: "<gold>Sprint Drain/sec"
jump-cost: "<gold>Jump Cost"
swim-drain: "<gold>Swim Drain/sec"
block-place-cost: "<gold>Block Place Cost"
block-break-cost: "<gold>Block Break Cost"
sneak-regen: "<gold>Sneak Regen/sec"
attack-cost: "<gold>Attack Cost"
shield-initial: "<gold>Shield Initial Cost"
shield-drain: "<gold>Shield Drain/sec"
winded-normal-instant: "<gold>Winded Normal Instant Cost"
winded-normal-drain: "<gold>Winded Normal Drain/sec"
winded-normal-duration: "<gold>Winded Normal Duration (sec)"
winded-crit-instant: "<gold>Winded Crit Instant Cost"
winded-crit-drain: "<gold>Winded Crit Drain/sec"
winded-crit-duration: "<gold>Winded Crit Duration (sec)"
winded-regen-lock: "<gold>Winded Crit Regen Lock (sec)"
effects-recovery: "<gold>Recovery Threshold (%)"
slowness-amp: "<gold>Slowness Amplifier"
stumble-chance: "<gold>Stumble Chance"
stumble-strength: "<gold>Stumble Strength"
cold-mult: "<gold>Cold Drain Multiplier"
hot-mult: "<gold>Hot Drain Multiplier"
biome-enc-bonus: "<gold>Biome+Encumbrance Bonus"
freeze-ticks: "<gold>Freeze Ticks/tick"
biome-sweat-count: "<gold>Biome Sweat Count"
hunger-drain: "<gold>Hunger drain/sec"
shs-idle-regen-scale: "<gold>SHS idle regen scale"
sprint-unlock-mode: "<gold>Sprint resume mode"
enc-regen-normal: "<gold>Encumbered regen mult"
enc-regen-severe: "<gold>Severe regen mult"
hunger-min: "<gold>Minimum hunger"
tick-interval: "<gold>Engine Tick Interval"
move-threshold: "<gold>Movement Threshold"
ui-type: "<gold>UI Display Type"
ui-update: "<gold>UI Update Threshold"
ui-cooldown: "<gold>UI Message Cooldown (ms)"
low-stamina-thresh: "<gold>Low Stamina Threshold (%)"
sprint-lock-unlock-thresh: "<gold>Sprint resume threshold (%)"
throwables-cost: "<gold>Throwables cost"
overflow-to-food: "<gold>Overflow to food ratio"
bar-length: "<gold>Stamina Bar Length"
drowning-air: "<gold>Drowning Air Loss/tick"
fall-damage-mult: "<gold>Fall Damage Max Multiplier"
sw-per-point: "<gold>Scaling Weight Per Point"
sw-cap: "<gold>Scaling Weight Cap"
sd-stat-format: "<gold>Scaling Drain Stat Format"
sd-stat-per-point: "<gold>Stat Weight Relief / Point"
sd-stress-per-ratio: "<gold>Overload Drain Rate"
sd-percent-reference: "<gold>Percent → Stat Points"
overexertion-threshold: "<gold>Overexertion Threshold"
overexertion-base-dmg: "<gold>Overexertion Base Damage"
overexertion-divisor: "<gold>Overexertion Scaling Divisor"
overexertion-max-dmg: "<gold>Overexertion Max Damage"
overexertion-recovery: "<gold>Overexertion Recovery Rate"
overexertion-warn: "<gold>Overexertion Warning Threshold"
bow-cost: "<gold>Bow Shot Cost"
crossbow-cost: "<gold>Crossbow Shot Cost"
trident-cost: "<gold>Trident Throw Cost"
block-interact-cost: "<gold>Block Interact Cost"
slime-bounce-cooldown: "<gold>Slime Bounce Cooldown (ms)"
slime-bounce-upward-vel: "<gold>Slime Bounce Min Upward Velocity"
mace-min-fall-distance: "<gold>Mace Smash Min Fall Distance"
# Biome editor GUI item labels.
biome:
type-label: "<white>Biome Type"
type-lore: "<yellow>Click to cycle: Cold / Hot"
mult-label: "<white>Drain Multiplier"
mult-lore: "<yellow>L/R: ±0.01 | Shift: ±0.1 | Q: reset"
remove-label: "<red>Remove Biome"
remove-lore: "<yellow>Click to remove from list"
# Stamina food messages
# Shown when eating restores stamina (listed foods, or any eat in hunger.mode bar).
# %value% is stamina actually gained (one decimal). %duration% is Well Fed seconds.
stamina-food:
restore: "%prefix% <green>That food restored <white>%value% <green>stamina."
well-fed: "%prefix% <green>You feel well fed. Bonus stamina regen for <white>%duration%s<green>."
well-fed-expired: "%prefix% <gray>The well-fed feeling fades."
# Recovery cues
recovery:
encumbered-slow: "%prefix% <yellow>Your heavy load slows recovery. Drop weight or rest longer."
# Dodge messages
# Shown when a player uses or attempts to use the dodge ability.
dodge:
used: "%prefix% <aqua>Dodge."
cooldown: "%prefix% <red>Dodge is on cooldown. Wait a moment and try again."
not-enough-stamina: "%prefix% <red>You do not have enough stamina to dodge."
# Sprint burst messages
# Shown when a player triggers or attempts to trigger a sprint burst.
sprint-burst:
activated: "%prefix% <gold>Sprint burst. You gain a short burst of speed."
cooldown: "%prefix% <red>Sprint burst is on cooldown. Wait a moment and try again."
# Sprint lock messages
# %reason% explains why sprint is blocked (empty stamina or below resume threshold).
sprint-lock:
blocked: "%prefix% <gray>You are too exhausted to sprint. <dark_gray>(%reason%)"
reason-empty: "stamina is empty. Rest or wait until it recovers"
reason-threshold: "stamina is below the resume threshold (%threshold%%)"
# Bed rest messages
# Shown when a player sleeps through the night and recovers stamina.
# %duration% is the Well Rested buff duration in seconds.
bed-rest:
recovery: "%prefix% <green>A good night's sleep restored your stamina."
well-rested: "%prefix% <green>You feel well rested. Stamina drain is reduced for <white>%duration%s<green>."
well-rested-expired: "%prefix% <gray>The well-rested feeling fades."
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