Placeholders
Last updated Jul 6, 2026
Placeholders
Requires PlaceholderAPI. Identifier: shs.
Use on scoreboards, tab, chat plugins, and in weight.yml scaling placeholders.
All placeholders (22)
| Placeholder | Returns | Example |
|---|---|---|
%shs_stamina% |
Current stamina (integer) | 78 |
%shs_stamina_max% |
Max stamina (integer) | 100 |
%shs_stamina_percent% |
Stamina 0-100 (integer) | 78 |
%shs_stamina_bar% |
Text bar from ui.bar settings |
████████░░ |
%shs_weight% |
Total inventory weight (1 decimal) | 42.5 |
%shs_encumbered% |
NONE, NORMAL, or SEVERE |
NORMAL |
%shs_overexertion% |
Overexertion accumulation (1 decimal) | 8.3 |
%shs_overexerted% |
Actively overexerting | true / false |
%shs_stat_drained% |
Session total drained (1 decimal) | 254.3 |
%shs_stat_regened% |
Session total regened (1 decimal) | 180.7 |
%shs_stat_second_winds% |
Session second wind count | 2 |
%shs_stat_overexertions% |
Session overexertion events | 1 |
%shs_stat_time_at_zero% |
Session seconds at 0 stamina (1 decimal) | 12.5 |
%shs_well_fed% |
Well Fed buff seconds left (0 if off) | 25 |
%shs_well_rested% |
Well Rested buff seconds left (0 if off) | 90 |
%shs_dodge_cooldown% |
Dodge cooldown seconds left (0 if ready) | 1.2 |
%shs_sprint_burst_cooldown% |
Sprint burst cooldown seconds left (0 if ready) | 22.5 |
%shs_biome% |
Biome category: COLD, HOT, or NEUTRAL |
COLD |
%shs_winded% |
Player is winded | true / false |
%shs_display% |
Display preference: actionbar, bossbar, off, or default |
bossbar |
%shs_carry_burden% |
Load burden after stat relief (1 decimal, 0 = light) | 0.40 |
%shs_scaling_drain_mult% |
Action drain multiplier from scaling-drain (2 decimals) | 1.12 |
Notes
%shs_stamina_bar% uses config.yml → ui.bar.length, filled-char, empty-char. Same settings as %stamina_bar% in messages.yml.
%shs_encumbered% tiers use weight.yml thresholds (default normal at 300, severe at 500). Per-player max cap can change with soapsstamina.maxweight.<number> or scaling-weight.
%shs_carry_burden% and %shs_scaling_drain_mult% only matter when scaling-drain.enabled: true. Burden 0 means the player's stat fully covers the load; 1.0+ means at or over effective carry cap after stat relief.
Session stats reset on disconnect. They are not persisted.
Example layouts
Stamina: %shs_stamina%/%shs_stamina_max%
%shs_stamina_bar% %shs_stamina_percent%%
Weight: %shs_weight% [%shs_encumbered%] burden %shs_carry_burden%