Changelog
Last updated Sep 18, 2026
Changelog
1.1.2
- Gate Well Fed and optionally MMOCore native
STA_REGENwhile the player is busy (sprint, combat, recent actions) - Add
integration.mmocore.block-native-regen-while-active(default on for new installs) - Encumbrance regen multipliers in
weight.yml(regen-multiplier-normal/regen-multiplier-severe) - Admin Features GUI: category hub, merged nested toggles, clearer names and lore in
messages.yml /stamina debugshows activity/native regen block flags and encumbrance regen multiplier- FAQ and docs for regen-while-sprinting and encumbrance recovery
- Shared
ToggleRegistryfor GUI and/shs toggle(no list drift); Integrations include EI/Eco/Crucible weight - Hunger mode and sprint unlock mode as System GUI cycles; System values paginated
/shs toggle list [category];/shs config set mmocore|drowning|fall-damage|encumbrance …- Recovery comments and System slider for
activity-regen-scale(SHS idle regen scale) - Recovery chat cues when busy or when heavy load slows regen (
recovery-cues) - Richer stamina-food defaults (travel rations vs feasts)
presets/public-smp.ymlfair overlay; identity-fighter/swimmer/climber overlays- Docs: Endurance and Class Identity
- HUD chips for Well Fed / Well Rested (
%well_fed_chip%,%well_rested_chip%); HUD stays visible while a buff is active even at full stamina /staminashows a "Right now" line when busy, winded, staggered, heavy, or buffed/weightload feel (Manageable / Heavy / Overloaded); clearer encumbrance messages- Optional first-join tip (
player-display-choice.first-join-tip), persisted astip-seenin playerdata - Recovery busy cue rewritten; fires once per tired stretch (not every sprint start)
1.1.1
- Fix
%shs_encumbered%, encumbered fall damage,%shs_carry_burden%, and%shs_scaling_drain_mult%to use pack-animal penalty weight - Add
%shs_penalty_weight%placeholder;/weightshows carry burden when pack relief is active - Wire
action-world-overridesto all event-based drains and remaining engine tick drains (shield, elytra, climbing, crawling, boat, winded, slime-bounce) - Second wind can proc while sneaking at 0 stamina
- Optional
engine.regen-block-idle-while-swimming(default: allow idle regen while floating in water) - Expose
getStaminaService()/getStaminaManager()for companion plugins /stamina debugincludes total vs penalty weight line- RPG/hardcore preset and documentation improvements
- Pack-animal placeholders and fall damage refresh burden before read (no stale scoreboard burden)
- Fix block-interact: right-click empty hand only; honors
soapsstamina.bypass.tool-use - Global
worlds:multiplier now applies to combat/mining instant drains (not just tick movement) - Optional
actions.apply-load-multipliers-to-instantfor RPG carry parity on attacks and mining - Sprint-lock warning message (
actions.sprint.lock.warn-player); optional sprint-burst cooldown message /shs config setfor jump rate limits andengine.players-per-tick- World overrides for dodge, sprint-burst, bed-rest, stamina-food
1.1.0
- Full Paper, Spigot, and Folia support (
folia-supported: true; Folia uses per-player entity tasks) - Persist
/stamina displayinplayerdata/<uuid>.yml; adddefaultreset; feature on by default - Per-item melee costs:
mmoitems-attack-cost(TYPE:ID) andcrucible-attack-cost - Mounted gallop drain and saddle swing multipliers (horse/camel/donkey/mule/llama); optional lance bonus
- Weather rain/thunder modifiers on sprint drain and biome exposure
- Pack-animal burden relief for nearby chested llamas, donkeys, and mules
- Mouth-anchored low-stamina feedback (breath, heartbeat, encumbered footsteps)
/stamina debuglive multiplier snapshot- Admin GUI,
/shs toggle,/shs config set, and/shs weight pack-animalsfor every new feature - Placeholders:
%shs_weather%,%shs_weather_drain_mult%,%shs_pack_animals%,%shs_pack_relief%
1.0.9
Previous release: action drain, weight, hunger modes, biomes/altitude (off), dodge/sprint-burst (off), bed rest, admin GUI, PlaceholderAPI.