Default environment.yml
Last updated Oct 28, 2026
Default environment.yml
Shipped defaults from SoapsHungerStamina 1.1.6. After first run, this file lives in plugins/SoapsHungerStamina/.
Updating the jar does not overwrite your live copy. Use this page to compare or reset.
See also: Config Reference · Environment and Weather
# Climate and terrain pressure on stamina.
# Biomes, altitude, and weather are off by default. Turn a section on when you want that layer.
# Extreme biomes build exposure over time, then add drain and light visuals.
# Cold: armor helps. Hot: less armor or water helps. Heavy load makes heat worse.
biomes:
enabled: false
# Extra action drain once cold exposure is active.
cold-drain-multiplier: 1.06
# Extra action drain once hot exposure is active.
hot-drain-multiplier: 1.05
exposure:
# Seconds unprotected in cold before effects start.
cold-duration: 75
# Seconds unprotected in heat before effects start.
hot-duration: 60
# How fast exposure falls while protected.
decay-rate: 2.5
cold:
# Passive stamina loss per second while cold-exposed.
exposed-drain: 0.35
# Share of armor pieces that counts as protected (0.55 = a bit over half).
armor-protection: 0.55
# Extra slowness amplifier while encumbered in cold.
encumbered-slowness: 1
freeze:
enabled: true
# Freeze meter added each engine tick while exposed.
ticks-per-tick: 1
# Cap as a fraction of full freeze (0.9 = 90%).
tick-cap: 0.9
freeze-particles:
enabled: true
count: 3
hot:
# Passive stamina loss per second while heat-exposed.
exposed-drain: 0.3
# Standing in water cools the player and decays heat exposure.
water-cooldown: true
# Wearing little or no armor counts as protected in heat.
no-armor-protection: true
# Encumbered players skip the heat grace period.
encumbered-instant: true
sweat:
enabled: true
count: 3
# Extra pressure when encumbrance and biome stress stack.
encumbrance-biome-bonus: 0.06
list:
SNOWY_PLAINS:
type: cold
ICE_SPIKES:
type: cold
SNOWY_TAIGA:
type: cold
SNOWY_BEACH:
type: cold
SNOWY_SLOPES:
type: cold
FROZEN_OCEAN:
type: cold
DEEP_FROZEN_OCEAN:
type: cold
FROZEN_RIVER:
type: cold
FROZEN_PEAKS:
type: cold
JAGGED_PEAKS:
type: cold
GROVE:
type: cold
COLD_OCEAN:
type: cold
DEEP_COLD_OCEAN:
type: cold
TAIGA:
type: cold
OLD_GROWTH_PINE_TAIGA:
type: cold
OLD_GROWTH_SPRUCE_TAIGA:
type: cold
WINDSWEPT_HILLS:
type: cold
WINDSWEPT_GRAVELLY_HILLS:
type: cold
WINDSWEPT_FOREST:
type: cold
STONY_SHORE:
type: cold
DEEP_DARK:
type: cold
PALE_GARDEN:
type: cold
DESERT:
type: hot
BADLANDS:
type: hot
ERODED_BADLANDS:
type: hot
WOODED_BADLANDS:
type: hot
JUNGLE:
type: hot
SPARSE_JUNGLE:
type: hot
BAMBOO_JUNGLE:
type: hot
SAVANNA:
type: hot
SAVANNA_PLATEAU:
type: hot
WINDSWEPT_SAVANNA:
type: hot
MANGROVE_SWAMP:
type: hot
SWAMP:
type: hot
NETHER_WASTES:
type: hot
multiplier: 1.25
SOUL_SAND_VALLEY:
type: hot
multiplier: 1.2
CRIMSON_FOREST:
type: hot
multiplier: 1.12
WARPED_FOREST:
type: hot
multiplier: 1.12
BASALT_DELTAS:
type: hot
multiplier: 1.2
# High and low Y levels add drain when enabled.
altitude:
enabled: false
high-threshold: 192
high-multiplier: 1.08
high-passive-drain: 0.2
low-threshold: 32
low-multiplier: 1.06
low-passive-drain: 0.15
# Weather adjusts biome exposure and sprint cost when enabled.
# Rain cools heat and worsens cold. Thunder raises sprint drain.
weather:
enabled: false
rain:
hot-exposure-decay-multiplier: 2.0
cold-exposure-build-multiplier: 1.12
sprint-drain-multiplier: 1.03
thunder:
sprint-drain-multiplier: 1.08
exposure-build-multiplier: 1.05
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