Default environment.yml

Last updated Oct 28, 2026

Default environment.yml

Shipped defaults from SoapsHungerStamina 1.1.6. After first run, this file lives in plugins/SoapsHungerStamina/.

Updating the jar does not overwrite your live copy. Use this page to compare or reset.

See also: Config Reference · Environment and Weather

# Climate and terrain pressure on stamina.
# Biomes, altitude, and weather are off by default. Turn a section on when you want that layer.

# Extreme biomes build exposure over time, then add drain and light visuals.
# Cold: armor helps. Hot: less armor or water helps. Heavy load makes heat worse.
biomes:
  enabled: false
  # Extra action drain once cold exposure is active.
  cold-drain-multiplier: 1.06
  # Extra action drain once hot exposure is active.
  hot-drain-multiplier: 1.05
  exposure:
    # Seconds unprotected in cold before effects start.
    cold-duration: 75
    # Seconds unprotected in heat before effects start.
    hot-duration: 60
    # How fast exposure falls while protected.
    decay-rate: 2.5
  cold:
    # Passive stamina loss per second while cold-exposed.
    exposed-drain: 0.35
    # Share of armor pieces that counts as protected (0.55 = a bit over half).
    armor-protection: 0.55
    # Extra slowness amplifier while encumbered in cold.
    encumbered-slowness: 1
    freeze:
      enabled: true
      # Freeze meter added each engine tick while exposed.
      ticks-per-tick: 1
      # Cap as a fraction of full freeze (0.9 = 90%).
      tick-cap: 0.9
    freeze-particles:
      enabled: true
      count: 3
  hot:
    # Passive stamina loss per second while heat-exposed.
    exposed-drain: 0.3
    # Standing in water cools the player and decays heat exposure.
    water-cooldown: true
    # Wearing little or no armor counts as protected in heat.
    no-armor-protection: true
    # Encumbered players skip the heat grace period.
    encumbered-instant: true
    sweat:
      enabled: true
      count: 3
  # Extra pressure when encumbrance and biome stress stack.
  encumbrance-biome-bonus: 0.06
  list:
    SNOWY_PLAINS:
      type: cold
    ICE_SPIKES:
      type: cold
    SNOWY_TAIGA:
      type: cold
    SNOWY_BEACH:
      type: cold
    SNOWY_SLOPES:
      type: cold
    FROZEN_OCEAN:
      type: cold
    DEEP_FROZEN_OCEAN:
      type: cold
    FROZEN_RIVER:
      type: cold
    FROZEN_PEAKS:
      type: cold
    JAGGED_PEAKS:
      type: cold
    GROVE:
      type: cold
    COLD_OCEAN:
      type: cold
    DEEP_COLD_OCEAN:
      type: cold
    TAIGA:
      type: cold
    OLD_GROWTH_PINE_TAIGA:
      type: cold
    OLD_GROWTH_SPRUCE_TAIGA:
      type: cold
    WINDSWEPT_HILLS:
      type: cold
    WINDSWEPT_GRAVELLY_HILLS:
      type: cold
    WINDSWEPT_FOREST:
      type: cold
    STONY_SHORE:
      type: cold
    DEEP_DARK:
      type: cold
    PALE_GARDEN:
      type: cold
    DESERT:
      type: hot
    BADLANDS:
      type: hot
    ERODED_BADLANDS:
      type: hot
    WOODED_BADLANDS:
      type: hot
    JUNGLE:
      type: hot
    SPARSE_JUNGLE:
      type: hot
    BAMBOO_JUNGLE:
      type: hot
    SAVANNA:
      type: hot
    SAVANNA_PLATEAU:
      type: hot
    WINDSWEPT_SAVANNA:
      type: hot
    MANGROVE_SWAMP:
      type: hot
    SWAMP:
      type: hot
    NETHER_WASTES:
      type: hot
      multiplier: 1.25
    SOUL_SAND_VALLEY:
      type: hot
      multiplier: 1.2
    CRIMSON_FOREST:
      type: hot
      multiplier: 1.12
    WARPED_FOREST:
      type: hot
      multiplier: 1.12
    BASALT_DELTAS:
      type: hot
      multiplier: 1.2


# High and low Y levels add drain when enabled.
altitude:
  enabled: false
  high-threshold: 192
  high-multiplier: 1.08
  high-passive-drain: 0.2
  low-threshold: 32
  low-multiplier: 1.06
  low-passive-drain: 0.15


# Weather adjusts biome exposure and sprint cost when enabled.
# Rain cools heat and worsens cold. Thunder raises sprint drain.
weather:
  enabled: false
  rain:
    hot-exposure-decay-multiplier: 2.0
    cold-exposure-build-multiplier: 1.12
    sprint-drain-multiplier: 1.03
  thunder:
    sprint-drain-multiplier: 1.08
    exposure-build-multiplier: 1.05

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