Default feedback.yml

Last updated Oct 28, 2026

Default feedback.yml

Shipped defaults from SoapsHungerStamina 1.1.6. After first run, this file lives in plugins/SoapsHungerStamina/.

Updating the jar does not overwrite your live copy. Use this page to compare or reset.

See also: Config Reference · Feedback and Empty Stamina

# How low stamina looks and sounds.
# Turn individual systems on or off. Defaults keep empty stamina light (slowness and sweat).

# Effects while stamina is empty (slowness, sweat, optional stumble).
effects:
  enabled: true
  # Stamina percent needed before exhaustion effects clear.
  recovery-threshold: 10.0
  recovery-animation:
    enabled: true
    particle: HAPPY_VILLAGER
    count: 12
  slowness:
    enabled: true
    amplifier: 0
  sweat-particles:
    enabled: true
  heavy-breathing:
    enabled: false
  stumble:
    enabled: false
    chance: 0.01
    strength: 0.06

# Quiet cues before empty: breath at low stamina, heartbeat when critical.
# Off by default so easy survival stays calm.
feedback:
  enabled: false
  low:
    enabled: true
    threshold-percent: 25.0
    breath-interval-ms: 2000
    sound: ENTITY_PLAYER_BREATH
    volume: 0.25
    pitch: 1.1
    particle: CLOUD
    particle-count: 1
  critical:
    enabled: true
    threshold-percent: 15.0
    heartbeat-interval-ticks: 40
    sound: ENTITY_WARDEN_HEARTBEAT
    volume: 0.12
  encumbered-footsteps:
    enabled: true
    blocks-per-step: 8
    sound: BLOCK_CHAIN_STEP
    volume: 0.3
    pitch: 0.7

# Event sounds for exhaustion, recovery, warnings, and second wind.
sounds:
  enabled: true
  exhaustion-enter:
    sound: ENTITY_PLAYER_BREATH
    volume: 0.45
    pitch: 0.8
  exhaustion-recover:
    sound: ENTITY_PLAYER_LEVELUP
    volume: 0.35
    pitch: 1.2
  low-stamina-warning:
    sound: BLOCK_NOTE_BLOCK_BASS
    volume: 0.4
    pitch: 0.5
  overexertion-warning:
    sound: ENTITY_VILLAGER_NO
    volume: 0.55
    pitch: 0.7
  second-wind:
    sound: ENTITY_PLAYER_LEVELUP
    volume: 0.6
    pitch: 1.5

# Short chat line when heavy load slows recovery while resting.
# Off by default. Effects already show that the player is spent.
recovery-cues:
  enabled: false
  cooldown-ms: 12000

Still stuck? Ask about this page