Default feedback.yml
Last updated Oct 28, 2026
Default feedback.yml
Shipped defaults from SoapsHungerStamina 1.1.6. After first run, this file lives in plugins/SoapsHungerStamina/.
Updating the jar does not overwrite your live copy. Use this page to compare or reset.
See also: Config Reference · Feedback and Empty Stamina
# How low stamina looks and sounds.
# Turn individual systems on or off. Defaults keep empty stamina light (slowness and sweat).
# Effects while stamina is empty (slowness, sweat, optional stumble).
effects:
enabled: true
# Stamina percent needed before exhaustion effects clear.
recovery-threshold: 10.0
recovery-animation:
enabled: true
particle: HAPPY_VILLAGER
count: 12
slowness:
enabled: true
amplifier: 0
sweat-particles:
enabled: true
heavy-breathing:
enabled: false
stumble:
enabled: false
chance: 0.01
strength: 0.06
# Quiet cues before empty: breath at low stamina, heartbeat when critical.
# Off by default so easy survival stays calm.
feedback:
enabled: false
low:
enabled: true
threshold-percent: 25.0
breath-interval-ms: 2000
sound: ENTITY_PLAYER_BREATH
volume: 0.25
pitch: 1.1
particle: CLOUD
particle-count: 1
critical:
enabled: true
threshold-percent: 15.0
heartbeat-interval-ticks: 40
sound: ENTITY_WARDEN_HEARTBEAT
volume: 0.12
encumbered-footsteps:
enabled: true
blocks-per-step: 8
sound: BLOCK_CHAIN_STEP
volume: 0.3
pitch: 0.7
# Event sounds for exhaustion, recovery, warnings, and second wind.
sounds:
enabled: true
exhaustion-enter:
sound: ENTITY_PLAYER_BREATH
volume: 0.45
pitch: 0.8
exhaustion-recover:
sound: ENTITY_PLAYER_LEVELUP
volume: 0.35
pitch: 1.2
low-stamina-warning:
sound: BLOCK_NOTE_BLOCK_BASS
volume: 0.4
pitch: 0.5
overexertion-warning:
sound: ENTITY_VILLAGER_NO
volume: 0.55
pitch: 0.7
second-wind:
sound: ENTITY_PLAYER_LEVELUP
volume: 0.6
pitch: 1.5
# Short chat line when heavy load slows recovery while resting.
# Off by default. Effects already show that the player is spent.
recovery-cues:
enabled: false
cooldown-ms: 12000
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